Check the model, if you gave any unit some setting it shouldn't have (like movement speed to the town hall) or maybe a corrupted imported file. Happened to me very often when i was a beginner. Sometimes i had no solution for this kind of problems, and i needed to start over
Some abilities, such as Item Attack Speed Increase, when turned to be unit abilities go invisible, setting the icon to None. However normal abilities wont do the same, instead of a empty space, there is a green space with tool tip missing, how do i prevent this from happening? I want my ability...
There's any way to set a active ability to be passive? I was trying to create a permanent berserk effect on a unit with no cast required, only ability learn
God! i forgot to eliminate that :P, thnx anyways, now there is another issue
Necrosis Spread
Events
Unit - A unit Dies
Conditions
((Dying unit) has buff Necrosis ) Equal to True
Actions
Special Effect - Create a special effect at (Position of (Dying...
Necrosis
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do...
idk why the buff is non-existance, im using this hero in other map and it has no problems, but whatever, maybe the importing is wrong.
And, blade ignite is applied to dummy units because i want the dot effect to be applied to the target.
The Code
Actually there are 8 triggers for the final ability xD.
1st: Cast
Great Aether Cast
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Great Aether (3)
Actions
Trigger - Turn off (This trigger)...