Recent content by elpini0

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    Description fields in Object Editor

    Hi, i'm looking for a guide or something that explains in detail all the possibilities por the Description field in the object editor. I mean a guide that talks about the <A001,DataA1> thing (handles they call them?) Because i'm looking for a way to make an item with 15 updates. That...
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    Help with autocasting ability

    Hi, i'm trying to develop a new ability for my map. It's called Scattering Bullets: It has 5 levels, and for each level you learn, your hero's attack will bounce once more. This is, level 1 = 1 bounce, level 2 = 2 bounces... And this spell must be Auto-castable like Searing arrows in order to...
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    Take a look at my arena system (complex)

    ok listen... I think you messed up a little bit your triggers... I didn't read through the whole thing, but just to start with, i found this error: arena creeps check Events Time - ArenaTimer expires Conditions Arena_Boolean Equal to True Actions If (All Conditions are True)...
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    Delay while hosting, not while testing

    (+ rep for answering, thank you :) ) I'm not... actually it's over 100 times every 2 seconds, dividing the units in 20 groups of equal number of units. And i still wonder, WHY does lag appear since the very begining of the game, when the number of units in the map is 0 ??? These days i wasn't...
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    Holy Light damage

    No solution then... This needs to be done by hand. You all got +Rep for the effort, thank you anyways.
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    Delay while hosting, not while testing

    MAIN TRIGGER Main Events Time - Every 2.02 seconds of game time Conditions Actions Player Group - Pick every player in Covenant and do (Actions) Loop - Actions Set AttacksGroup = (Units owned by (Picked player) matching ((((Matching unit)...
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    Holy Light damage

    no, that's not my point xD cause if i decide that 60 is too much healing for lvl 1 i have to go to my ability in the Object Editor and change the field DataA1 in addition, i will have to change the trigger aswell, while i won't have to put a finger (or a mouse) in the ability description cause...
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    Holy Light damage

    sure i can, but how can i get "damage done"? i mean, lets imagine: Caster A casts Holy Light level 1 on Ghoul, dealing 30 dmg (50% of healing) Caster B casts Holy Light level 3 on Ghoul, dealing 80 dmg (50% of healing) How can i trigger it so that when i change the ammount of healing of Holy...
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    Delay while hosting, not while testing

    (+rep for replying, thank you :D ) I play with wireless but my conexion is quite fast (50 MB/s downstream, 5Mb/s upstream, 4-7 ms ping in TS3 servers) I know there is some delay, but i think this map has more delay than the rest of my maps... I don't get the question "Is it visible for the...
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    Holy Light damage

    How to make Holy Light deal 100% of damage that it can heal? Isn't there a constant which controls the conversion of Amount Healed/Damage Dealt??
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    Delay while hosting, not while testing

    thanks for replying!! (+ rep for you, your other posts have been quite useful :D ) But no, i'm not leaking xD i have checked for any leaks in my map using the object manager. But if you read carefully, i said that just from the begining of the map, it has delay, and the delay is the same for...
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    Delay while hosting, not while testing

    Hi, i'm working on a new map and to improve little details i'm playing through battle.net with a friend of mine. The problem is that while hosting the game on warcraft 3 RoC (after changing it with WinMPQ) i found a little delay from other players and myself just from the starting of the...
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    H E L P !! Using TFT spells in RoC

    So, here it is, thank you
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    H E L P !! Using TFT spells in RoC

    Hi, guys. Im creating a new map in which i use the following stuff from TFT: *Siphon mana used as a normal non-hero ability *Mana shield used as a normal non-hero ability I already use MPQ Editor to change the content of a normal .w3m for the content of my custom .x3x map, but this...
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