Hi, i'm looking for a guide or something that explains in detail all the possibilities por the Description field in the object editor.
I mean a guide that talks about the <A001,DataA1> thing (handles they call them?)
Because i'm looking for a way to make an item with 15 updates. That...
Hi, i'm trying to develop a new ability for my map.
It's called Scattering Bullets:
It has 5 levels, and for each level you learn, your hero's attack will bounce once more. This is, level 1 = 1 bounce, level 2 = 2 bounces...
And this spell must be Auto-castable like Searing arrows in order to...
ok listen... I think you messed up a little bit your triggers... I didn't read through the whole thing, but just to start with, i found this error:
arena creeps check
Events
Time - ArenaTimer expires
Conditions
Arena_Boolean Equal to True
Actions
If (All Conditions are True)...
(+ rep for answering, thank you :) )
I'm not... actually it's over 100 times every 2 seconds, dividing the units in 20 groups of equal number of units.
And i still wonder, WHY does lag appear since the very begining of the game, when the number of units in the map is 0 ???
These days i wasn't...
MAIN TRIGGER
Main
Events
Time - Every 2.02 seconds of game time
Conditions
Actions
Player Group - Pick every player in Covenant and do (Actions)
Loop - Actions
Set AttacksGroup = (Units owned by (Picked player) matching ((((Matching unit)...
no, that's not my point xD cause if i decide that 60 is too much healing for lvl 1 i have to go to my ability in the Object Editor and change the field DataA1
in addition, i will have to change the trigger aswell, while i won't have to put a finger (or a mouse) in the ability description cause...
sure i can, but how can i get "damage done"?
i mean, lets imagine:
Caster A casts Holy Light level 1 on Ghoul, dealing 30 dmg (50% of healing)
Caster B casts Holy Light level 3 on Ghoul, dealing 80 dmg (50% of healing)
How can i trigger it so that when i change the ammount of healing of Holy...
(+rep for replying, thank you :D )
I play with wireless but my conexion is quite fast (50 MB/s downstream, 5Mb/s upstream, 4-7 ms ping in TS3 servers)
I know there is some delay, but i think this map has more delay than the rest of my maps...
I don't get the question "Is it visible for the...
thanks for replying!! (+ rep for you, your other posts have been quite useful :D )
But no, i'm not leaking xD i have checked for any leaks in my map using the object manager.
But if you read carefully, i said that just from the begining of the map, it has delay, and the delay is the same for...
Hi, i'm working on a new map and to improve little details i'm playing through battle.net with a friend of mine.
The problem is that while hosting the game on warcraft 3 RoC (after changing it with WinMPQ) i found a little delay from other players and myself just from the starting of the...
Hi, guys. Im creating a new map in which i use the following stuff from TFT:
*Siphon mana used as a normal non-hero ability
*Mana shield used as a normal non-hero ability
I already use MPQ Editor to change the content of a normal .w3m for the content of my custom .x3x map, but this...