So i have this TD that i wanna convert from a TD where the waves spawn when Player Brown has zero food.
Since its not a team TD in any way i want the waves to spawn as they die for each player, essentially making it a proper Solo TD.
Im not sure how this is done but i tried doing some triggers...
As the title said, I have a problem with imported files on my map. Files like skins and models, the files worked at first and i've never had any problem with them but now i made a new spell that doesn't interact at all with the skins or anything but since I made that spell the skins or models on...
are you sure thats the problem? because that was one of the first triggers i made to this map and it has been working steadily with it, it must have been something more recent that has caused it to malfunction
Also how do i make that action? i made an integer array (8) and kinda got stuck :P...
yeah that trigger is supposed to be a killcounter for teams :P
it works for individual heros.
http://rapidshare.com/files/286122926/arena__.w3x.html
thats my map, the bad english is an inside joke with my friends.
I've disabled the triggers that i think could have anything to do with the...
alright i've just turned off the newly made triggers and the problem still remains, maybe theres a leak or something that causes them to disconnect? I actually have no idea.
maybe i should post my map and someone here could find what the problem could be.
but it would be best if someone here...
My problem is that everyone except the host gets disconnected from my map, i dont really know what could be wrong but i think its my victory trigger for reached kills.
leaderboard win
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an ally of Player 5...
grenade
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to grenade throw
Actions
Set grenade_target = (Target unit of ability being cast)
Unit - Create 1 fireDummy for (Owner of (Casting unit)) at (Position...
alright it looks like this now
Untitled Trigger 010
Events
Time - Duel expires
Conditions
Actions
Set temp_group = (Units in (Playable map area) matching (((Matching unit) belongs to an ally of Player 1 (Red)) Equal to True))
Set hero[1] = (Random unit...
Set Temp_Group = (Units in (Playable map area) matching (((Owner of (Matching unit)) is an ally of Player 1 (Red)) Equal to True))
i cant seem to find how to make that because when i get to
Set Temp_Group = (Units in (Playable map area) matching (((Owner of (Matching unit))
i dont know...
do you mean like this?
Untitled Trigger 010
Events
Time - Duel expires
Conditions
Actions
Set team1[0] = (Units in (Playable map area) matching (((Matching unit) belongs to an ally of Player 1 (Red)) Equal to True))
Set team2[0] = (Units in (Playable...
Untitled Trigger 010
Events
Time - Duel expires
Conditions
Actions
Set team1[(Team number of Player 1 (Red))] = (Units in (Playable map area) matching (((Matching unit) belongs to an ally of Player 1 (Red)) Equal to True))
Set team2[(Team number of Player 5...