In my map, all buildings are considered actual units instead. All units however, can walk through buildings instead of going around or colliding with them.
Any ideas on how to prevent units from walking through buildings?
Wild Fire
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to test
Actions
Custom script: local unit a = GetSpellTargetUnit
Wait until (((Triggering unit) has buff Parasite) Equal to True), checking...
I tried basing it off of acid bomb but the dummy doesn't cast the spell, so I'm using parasite instead and as my first post indicates - it's not working right.
Spell: Wildfire
Description: Ignites the target in flames dealing 1 damage per second for 10 seconds. After the duration or if the target dies the spell should bounce to a random nearby enemy unit and should start the spell over again. The spell ends immediately if there are no nearby enemy...
[Trigger] Spell - Need Help
I'd like some help creating this spell in either GUI or JASS, should be MUI.
Spell: Wildfire
Description: Ignites the target in flames dealing 1 damage per second for 10 seconds. After the duration or if the target dies the spell should bounce to a random...