For my current project. I want to make it so Human Hero's and other Human units with an inventory can buy and sell items from the shop.
But I want to make it so the players main Hero, Which is a dragon, cannot use shops. Because hey, Why the hell would a Dragon be able to go into a town and...
Thanks, I was thinking about something along those lines, but wanted to make sure their wasn't an easier way.
I'm assuming that when the new units are created when the old ones die, I can set the new unit to the variable.
Ok, I'm working on some codes that will transform the players main hero when you type the code. But so far I haven't been able to make the code target the Hero.
i did it wrong
Events
Player - Player 1 (Red) types a chat message containing Guys... I think I did it wrong. as An...
I can't seem to figure it out, and the code I whipped up for the time being isn't really working right either.
It's just a game I slapped together for me and my friends to lan with as a laugh, so its no big.
rescue
Events
Unit - A unit owned by Player 11 (Dark Green) Is...
This seems like a really dumb question, but I just still can't find it on my own.
The rescueable units can only be rescued by player 1, how do I make it so they can be rescued by the other human players too?
This may not help, but in my game, I wanted units to be initially neutral but hostile if attacked, so I made them switch to a different team when attacked.
Attack
Events
Unit - A unit owned by Neutral Passive Is attacked
Conditions
Actions
Unit - Change ownership of...