Recent content by EspadaDelRey

  1. E

    Very weird ability replacement

    For the record, the first question was asked in post #3. If you run DotA hotkey changer program and open up the customkeys.txt file, every entry is all lowercase. However, if you convert the data into numbers(I'm not sure what these numbers are), you get to see this. 'SLOW'=0x534C4F57...
  2. E

    Very weird ability replacement

    Capital letter at the beginning of the raw code makes a unit a hero. Emulate the raw codes Blizzard uses for a professional look. Like, slow and slo2.
  3. E

    Bars as Icons

    Here is another screenshot. I believe it looks much different from the previous one.
  4. E

    need help for detect

    Excessive healing values have been around before in RPG games. No need for precisely showing less of a heal simply because the current HP was unusually high under maximum HP.
  5. E

    Oh, he was probably just confused and couldn't remember things straight. I simply wanted to...

    Oh, he was probably just confused and couldn't remember things straight. I simply wanted to help explain away his confusion.
  6. E

    Warrior Spellpack

    Is this going to be based on those Icons from earlier? Ideas: Critical Strike abilities. Combo Points increase the chance and/or damage. Corruption Orb. Combo Points increase the armor reduction. Splash Attack Orb(Fire Orb). Combo Points increase the splash damage radius.* Toss Enemy Unit...
  7. E

    Bars as Icons

    For the record, the Pit Lord that has the devour ability is from the game called The Great Strategy.
  8. E

    What kind of items would you place in your bosses' inventory?

    I saw a RPG in development that had items on NPC as a way of explaining about the NPC. Items could do even as much for a Boss, as well.
  9. E

    Bars as Icons

    Here are all the icons for Visage's Soul Assumption.
  10. E

    Bars as Icons

    Visage has bars in his ability box. It's a passive indicator. Green bars.
  11. E

    Spawning Units WITHOUT Regions

    You're spawning invaders, then. Perhaps you should encourage the players to build near gold mines by making gold a necessary resource. Then, you can make your own spawning areas near each gold mine.
  12. E

    JASS Saves, Then Goes To Main Screen

    scope FUPresence initializer FUInit globals private integer f = 'A000' private integer u = 'A001' private integer fd = 'A003' private integer ud = 'A002' If you have any variables with the same names then you get errors. Use private...
  13. E

    In that case, don't forget to use the correct constant. constant unitevent...

    In that case, don't forget to use the correct constant. constant unitevent EVENT_UNIT_HERO_SKILL=ConvertUnitEvent(79) constant playerunitevent EVENT_PLAYER_HERO_SKILL=ConvertPlayerUnitEvent(42) constant unitevent EVENT_UNIT_SPELL_EFFECT=ConvertUnitEvent(291) constant playerunitevent...
  14. E

    Spawning Units WITHOUT Regions

    Would it be acceptable to treat this as a terrain problem? You could include more unbuildable terrain in order to restrict where the town halls can be built at. At any rate, without seeing your terrain/map, it is hard to understand your dilemma completely.
  15. E

    JASS Saves, Then Goes To Main Screen

    http://www.thehelper.net/forums/showthread.php/164167-Libram?highlight=libram Maybe using the above resource would be easier.
Top