Sorry, it's not clear. The first trigger is to make it when you lose one of the items, you get replaced. The second trigger makes it so you can only have 1 sniper/rifle in your inventory. The problem is the remove item in trigger 2 triggers trigger 1.
Regular
Events
Unit - A unit Loses an item
Conditions
((Unit-type of (Hero manipulating item)) Equal to Soldier) or ((Unit-type of (Hero manipulating item)) Equal to Soldier)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else...
Limit
Limit
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Rifle
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions...
How do I make it so when I have a certain item, and i try to buy the another certain item, it has a message that says only one weapon at a time, and it doesn't let u buy the item.
I'm trying to make it so the item stays with the replacing unit, but this always crashes my game.
Sniper
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Sniper
Actions
Unit - Replace (Hero manipulating...
I always do if item carried by triggering unit in slot 1. Then repeat it 5 times for the other slots. How do I make it so it goes 1-6 in one if possible?
When you're a hero, there's the icon on the top left that u can click on to go to your hero. Is it possible to have that for non hero units? Thanks in advanced!