First of all you have to get from GUI to plain JASS (Second Tutorial; Third Tutorial)
And then from JASS to vJASS.
So much to the tutorials the forum comprises (maybe there are more).
I personally learned JASS via converting GUI-Triggers to Jass and trying to modify and understand them.
I...
Im currently not interested in a greater project. But I suggest to you to learn Jass/vJass, as it allows you to code much more complex and efficient spells. If you have questions or problems with these languages, you can ask me.
Of course. Evasion was only an example. You can insert other attributes easily in the mentioned script. Something like: "spellPower" "spellCrit" "meleeCritical" "chanceToReplenishMana" ...
Well, maybe try again explaining your situation to us. Maybe then I can help you more :thup:
So, you basically want to attach variables to units and item types.
E.x. if you pick up an evasion item the evasion value of the unit is increased by a item-type specific amount. Dropping the item will decrease the evasion value of the unit by the item-type specific evasion amount again. Am I...
I recognized a bug when setting XYAngle and ZAngle. The dummy unit seems to rotate over time to the new angles. But I used SetUnitFacing and SetUnitAnimationByIndex,which should both be instant.. ideas?
// I suppose setting a units facing results in a timed facing modification of attached effects ..
Well, I personally like the dungeon siege style. Every action will result in bonuses:
"shoveling horse dung would raise their str", but shoveling to often will decrease the bonus per shove permanent.
First time: +3
Second time: +2,5 // +5,5
Third time: +2 // + 7,5
Fourth time: +1,5// +9...
if SubString( s, 0, 6 ) == SWAP_COMMAND then
=>
if SubString( s, 0, SWAP_COMMAND_LENGTH ) == SWAP_COMMAND then
And as all your configurables are constants, why don't you use static ifs instead of normal ones?
Are that many arrays needed for a system which will (probably) only be used in the...
Restricted the system to: XYZ_EXTENSION+AUTO
This means the struct contains 4 new permanent variables: real cx, real cy, real cz, real oz
But the method moveBy can now be used for high frequency projectile movement.
Well, I think that DotAs system is really good. You grow stronger by killing, but being killed with a streak results in extra gold. The point is, that mostly the noobs leave because they don't pwn and try their luck in another game. DotAs key to turn-over the game is to kill the one 'imba'...
Btw: Do not loop through all units in 2500 range.. Loop through all enemy heroes and check for distance and health ;)
My knowledge of arena map tells me, that there are enough creeps or summons which would be enumed too..
I'd say, that could lead to a confusing and laggy game ;)
Hm, but if I set the lib to STANDARD, AUTO has no sense, as the moveBy method is to unefficient...
I'll think about it ..