The title asks how to make a switch. It also says a "building with an ability" in the post. So I asked a question and gave an example. I read it just fine. =)
Ya, like Daxtreme said, click:
Scenario>Player Properties
When the menu opens, add player/computer players and then add their starting areas on your map. You can make them allies on this menu as well.
Are you looking for a trigger to open a door? Like hitting a lever or stepping on a foot switch? If so, make a foot switch and place a region under it. Then make this trigger:
Switch 0040
Events
Unit - A unit enters Region 001 <gen>
Conditions
Actions...
I said that I updated the Nov. 7th post not post #7. I deleted the old triggers cuz people are fixing them. lol Thanks for the help but in my last edit/update I did specify that I needed to know what to add to my NEW TRIGGER to make the item drop from inventory NOT WHAT IS WRONG WITH THE...
Sorry. I gave up on the old trigger. This is the full new one:
quest accept
GDM 0030
Events
Unit - A unit comes within 75.00 of Greater Dark Minion 0060 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to...
Is there a way to add to the max number of units you can have in your WE map? I am slimming down quest mobs now to finish the map but I'd really like to keep it the way it is.
Here are my triggers for the item quest. I can't find (aquired item) in the last trigger code. Is that because the item is aquired in an earlier trigger?
Thomas
Events
Unit - A unit comes within 75.00 of Thomas 0015 <gen>
Conditions
((Entering unit) is A Hero)...
specific dying unit trigger
Multi Dying Unit
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions...
I have the turn in quest already done but the item stays in my inventory whether I try: remove item/hide item and using item-type/item being manipulated/item in slot 1.... It is an item I made and I made an item variable. Is it supposed to be another type of variable?
FINALLY!!!!!!
I was finally able to figure out the code placement. It took all day but here is the finished code in all it's glory. Thank you to: x-maul, happy, TomTTT, and Bankde for your suggestions. Anyone can use this code and if you have questions, I'll be happpy to answer them. But...
So I have the quest item in my inventory.... How do I write a code so that I take said item and turn it in to the questgiver.
(this isn't a real trigger)
Event
Player 1 gives quest item to questgiver
Condition
Item is equal to (whatever is needed)
Action
Mark quest complete
Hero...
I tried moving it to the brginning of the code and have the same issue. Also what so you mean by your last line? You kinda lost me there.
I wrote a nice little bit and before I could post it the f*ing site logged me out. So I will just say that I need to know where exactly to...
Used your trigger Bankde but the quest is completed after 1 kill. How do I make it have 9 units killed before it completes?
I should have made my name NoobyNoobsome. I have no idea how to do that Ash. I am still fixing quest giver triggers that I seem to maul quite effectively.