Recent content by feistaghelm

  1. feistaghelm

    How do i make a door switch?

    The title asks how to make a switch. It also says a "building with an ability" in the post. So I asked a question and gave an example. I read it just fine. =)
  2. feistaghelm

    how to add more than 1 player in a map?

    Ya, like Daxtreme said, click: Scenario>Player Properties When the menu opens, add player/computer players and then add their starting areas on your map. You can make them allies on this menu as well.
  3. feistaghelm

    How do i make a door switch?

    Are you looking for a trigger to open a door? Like hitting a lever or stepping on a foot switch? If so, make a foot switch and place a region under it. Then make this trigger: Switch 0040 Events Unit - A unit enters Region 001 <gen> Conditions Actions...
  4. feistaghelm

    item drop

    I said that I updated the Nov. 7th post not post #7. I deleted the old triggers cuz people are fixing them. lol Thanks for the help but in my last edit/update I did specify that I needed to know what to add to my NEW TRIGGER to make the item drop from inventory NOT WHAT IS WRONG WITH THE...
  5. feistaghelm

    item drop

    updated Nov. 7th post
  6. feistaghelm

    item drop

    Sorry. I gave up on the old trigger. This is the full new one: quest accept GDM 0030 Events Unit - A unit comes within 75.00 of Greater Dark Minion 0060 <gen> Conditions ((Triggering unit) is A Hero) Equal to True (Owner of (Triggering unit)) Equal to...
  7. feistaghelm

    item drop

    deleted again for guiding people to post #6
  8. feistaghelm

    maximum units?

    Is there a way to add to the max number of units you can have in your WE map? I am slimming down quest mobs now to finish the map but I'd really like to keep it the way it is.
  9. feistaghelm

    help with item code

    Here are my triggers for the item quest. I can't find (aquired item) in the last trigger code. Is that because the item is aquired in an earlier trigger? Thomas Events Unit - A unit comes within 75.00 of Thomas 0015 <gen> Conditions ((Entering unit) is A Hero)...
  10. feistaghelm

    A little help with Condition

    specific dying unit trigger Multi Dying Unit Events Unit - A unit Dies Conditions (Owner of (Killing unit)) Equal to Player 1 (Red) Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions...
  11. feistaghelm

    help with item code

    I have the turn in quest already done but the item stays in my inventory whether I try: remove item/hide item and using item-type/item being manipulated/item in slot 1.... It is an item I made and I made an item variable. Is it supposed to be another type of variable?
  12. feistaghelm

    code question

    FINALLY!!!!!! I was finally able to figure out the code placement. It took all day but here is the finished code in all it's glory. Thank you to: x-maul, happy, TomTTT, and Bankde for your suggestions. Anyone can use this code and if you have questions, I'll be happpy to answer them. But...
  13. feistaghelm

    help with item code

    So I have the quest item in my inventory.... How do I write a code so that I take said item and turn it in to the questgiver. (this isn't a real trigger) Event Player 1 gives quest item to questgiver Condition Item is equal to (whatever is needed) Action Mark quest complete Hero...
  14. feistaghelm

    code question

    I tried moving it to the brginning of the code and have the same issue. Also what so you mean by your last line? You kinda lost me there. I wrote a nice little bit and before I could post it the f*ing site logged me out. So I will just say that I need to know where exactly to...
  15. feistaghelm

    region vs. multiple target

    Used your trigger Bankde but the quest is completed after 1 kill. How do I make it have 9 units killed before it completes? I should have made my name NoobyNoobsome. I have no idea how to do that Ash. I am still fixing quest giver triggers that I seem to maul quite effectively.
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