do the Tidebringer's pick every unit in map has no leak??
i also made like this spell but i use dummies so the cleave will turn on and off after he attacks..
In dota, when the hero died, the player has an option to buy his/her hero at the Tavern or Circle of Power and revives the hero with full life and mana, how can i encode this trigger in my map??? :)
how can it be possible that when the illidan model file casts avatar, he will just grow big and won't use the metamorphosis animation upon casting, because in icefrog's dota, Magina just grew big when he cast avatar(BKB),
how can it be possible... ?
No.. i mean, the main spell target cannot target vendors (it's based on a storm bolt and targets are: enemy, ground... but when he will now change his target (the called beginning the "loop") he will begin slashing the vendors or towers...
Can i ask a little help???
i have followed the instruction on how to create a multiboard, but it's crashed.
i just want it to count hero kills, like in dotA. basically this appearance:
Player Name Kills Deaths Creep Kills Denies
(Icon of Hero)
(Icon...
oh.. ok i understand now...
for example a trigger for swap, after the effect i have to remove it to avoid memory leaks??? how can i code it??
i tried custom scripts but no options are available.. i think i am the one to code it.
I've tried the spell, but the omnislash still slashes even the structures and invulnerable?? any reason how to fix this?
BTW: great spell... i make the skill have cooldown by making it
Gametime - Wait .04 seconds
then it will cooldown.