Hey, I was busy the last few days and i'm sorry i couldn't help u out. Since its working now, congratz :o
Anyway what teach has suggested adds time for every unit found within range. I dunno whether I've been misunderstanding the problem or something but what i understand it as is add time...
Which part of it isn't working? If you mean the total time did not go up, thats because you didnt add it in. Add it into the part where you put the test message.
If you mean Temp_Integer didn't come up, it's most probably you forgot to include
Set Teams[1] = (All allies of Player 1 (Red))...
Events
Unit - A unit enters Whatever-Region
Conditions
((Triggering unit) belongs to an ally of Player 1 (Red)) Equal to True
Actions
Unit - Order (Your unit) to Night Elf Druid Of The Claw - Bear Form
That'll do. Replace the region and player to what...
Change the last part of the trigger to this:
For each (Integer A) from 2 to 4, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of...
just to point out something, in your init function, u can just set Lazortrig = CreateTrigger(), don't need to assign it to local var then to Lazortrig. Even if you want to assign it to local var, I suggest you set trig= null at the end to avoid leak.
don't have WC right now so i cant give u the exact triggers but u can try something like this:
-------------------------
event:
every 1 second
action:
Add all units of team 1 in the region into a group[1]
Add all units of team 2 in the region into a group[2]
Add all units of team 3 in...
click on one part of your terrain, lets call it point A for convenience sake, and drag it across to where u want to "plateau". Basically, it turns every part of the terrain that ur cursor dragged past into the same height as point A
hello, is there any way to get data of the ability just by knowing its abilityid.
for example, i want to know the manacost/cooldown for level one of skill 'XXXX'. Is it possible to find out through any natives whatsoever.
I haven't tried it yet, but I don't think it works. Since this bugged 'carrion swarm' also includes number of waves, and other non-related data which doesn't make sense, I don't think it will work.
Sorry for double posting, since this is the result of my 'experiment', I've decided to use a new post.
Alright, sorry for the bad news, it doesnn't work. The skill simply doesnt appear in game.
Hmm, I haven't actually tried in-game, because I'm using newgen.. and newgen doesn't work when it comes to campaign.
I think I'll try it later this day, but I have to disable all of my triggers first.
Anyway at first when I see this weird bug, I thought it would be pretty useful. But after...
Alright, this is probably the most weird bug I've seen in world editor. I'll try my best to explain clearly. I added a map into a campaign and enter the object editor for that map. I created a custom ability base on searing arrow and saw this long list of Data -. It appears that this ability has...