Recent content by fogrn

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    Would this Trigger Work?

    Difficulty Events Dialog - A dialog button is clicked for Difficulty_dial Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Clicked dialog button) Equal to Heroic...
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    Adding the str of a hero to the attack of a non hero unit

    You can set the max level for an upgrade in the trigger editor.
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    Adding the str of a hero to the attack of a non hero unit

    Make 3 custom upgrades that will increase the stat you want, and make sure the summoned units are affected by the upgrades in the object editor. Then, as the hero gains stats, increase the level of the upgrade in the trigger editor.
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    Defeat Conditions

    You don't have your Player 02 Defeated trigger initially on?
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    Please check this trigger and see what's wrong..

    Leave the first trigger as is. End the 2nd trigger after adding the 5 second expiration timer. Add a third trigger with Event A unit dies Condition (Dying unit) Equal to ManaBombDummy and for the actions put your Then-Actions from your 2nd trigger
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    Please check this trigger and see what's wrong..

    Add a Wait for Conditon, with the condition being the flying height of the summoned unit is 100, instead of the if statement.
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    Is there any way to limit agility strength or intel?

    Stat Limit Events Unit - A unit Uses an item Conditions Or - Any (Conditions) are true Conditions (Item-type of (Item being manipulated)) Equal to Tome of Agility (Item-type of (Item being manipulated)) Equal to Tome of...
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    A Variable is exists?

    Can you give a more detailed description of what you're trying to do?
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    is it possible to spawn uncontrollable units for player ?

    I know it's possible. Castle Fight does it. I think something like this might work NoControl Events Unit - A unit Is issued an order targeting a point Unit - A unit Is issued an order with no target Unit - A unit Is issued an order targeting an object...
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    A Variable is exists?

    Hm... You should see Load Value of Value in Last created hashtable Did you click on the game cache version of Load Boolean Value instead of the hashtable?
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    A Variable is exists?

    You can do this with a hashtable location. Conditions>Boolean Comparison>Hashtable - Load Boolean Value(hashtable)
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    [Spell Request] Cone spell

    Ahh, you're right. I didn't read carefully enough.
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    [Spell Request] Cone spell

    The problem I foresee with both of those is if a first breath is cast, then while the dot is still up, a 2nd breath is cast, then all the units that still had the buff from the first breath are now also in unit group with the units that were hit by the second breath, even if they didn't get hit...
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    Spell that casts random spells every 1 second...

    Something like this should work. Actions Set Spell_lvl = ((Level of Spell for Caster) + 3) If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions WitchSpellChance Less than or equal to Spell_lvl Then - Actions...
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    simple Spell question

    You can use the spell Dark Portal. It's an ability under Neutral Hostile > Heroes.
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