I don't know what happens but GetRandomInt always give me the same numbers: for ex:
function Trig_s_Actions takes nothing returns nothing
call DisplayTimedTextToForce( bj_FORCE_PLAYER[0], 30, I2S(GetRandomInt(1, 10)) )
call DisplayTimedTextToForce( bj_FORCE_PLAYER[0], 30...
Yes but i am saying if there will be a status menu so you will be able to view your character abilitys for example:
=====================
DMG : 20
HP: 20
CRIT CHANCE: 2%
CRIT DMG : 24
=====================
There you have high damage but 2% critical i dont know it was too low i need to lvl...
:eek: very nice
There will be a bag or equipment system? :thup:
It will be nice if you make another multiboard or something to show the spells damage, critical etc so you can know which attribute is more important to level
Ah? defeated in first mission :eek: well that mission is very simple but im in the second one and is very confusing where do i acquire the 3rd copper skull :P?
very nice :thup:
A abilities item based system?
Like invx but it can be like this:
SP1 SP2
SP3 SP4
CL NP
sp = spell cl = close np = spell
You have to learn the spells on trainers or maybe by yourself.
In the system the spells will have charges that will show you...