Well, actually, I think that replacing unit X with unit Y and removing the units original abilities, and adding the spy's abilities seems to get me close (along with setting the units health and mana). Because the spy is one player, I figured an armor change upgrade would work, which it isn't...
But the delay with that concerns me, testing it, the dummy unit has a slight delay between orders.
I'll explain what I am trying to accomplish now.
I am trying to create a stealth unit with the ability to disguise as other units. I am trying to create the disguise effect with as little custom...
I considered it, but afaik, illusions have no armor value, so they take exactly the 200% dmg delt to them. Along with that, their attacks deal no damage (Although, I can disable a units damage). The reason I am being picky about the armor value, is balance. I Do not want to give an advantage of...
Mind telling me what the correct path is? I used the path "ReplaceableTextures\TeamColor\TeamColor03.blp", which shows in the editor, but has no effect on in-game coloring. (I even changed the constant in the GameInterface Dialogue)
This idea works with the item_illusion ability, I paired it with a way to adjust max health and mana and it's very close to what I want! My only issue is that illusions do not have to ability to cast spells, even when they are added to them.
I tried non hero, hero, melee, custom: all with the killing blows producing skeletons.
My only suggestions are to try the neutral hostile version, and if that fails, reset the ability.
I was not whining, or being the little child saying that blizzard messed up when they didn't include a way to do this natively. I wanted a direct answer with the solution, or a clever work around/idea. I did not come here to be berated for a question I had asked. If it is such a common question...
Use more than one word when answering a users question. Otherwise it seems really rude.
Not quite what I want. There are going to be quite a few units that I am going to use as the disguises, but if it falls down to it, I guess I could...
I made out my own trigger. I don't think I tested it enough (seems to have an occasional bug). But it works!
You'll need to adjust the values, and clean it up.
EDIT: Oh, sorry, I made my trigger with cone detection, not the way you wanted it. Well, maybe this will be of some use.
Working...
I Imported them and closed the editor and reopened it. I was happy to see that the units in the editor were colored. But the effect doesn't apply in the game.