Recent content by Gamewolf3000

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    Help with "attack" ability

    I'll give those engines a check, I have heard of monkey before. Rpg maker vx ace might work and I actually own it, the main problem i can see is that I don't think there is any way of playing it multiplayer/online.
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    Help with "attack" ability

    Well 2d could work i guess, there is nothing about my game that really requiers 3d (except from it looking cooler but that's not really a requierment). And if I tried to code it myself (which has poped up in my mind) I would never even try to make it in 3d, I have some very basic coding...
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    Help with "attack" ability

    Well that would kinda be the same thing as the entangling roots buff i use now. Thanks anyway. Well, that sucks, that would hamper alot of ability potentials like increasing your hp with the same amount as your attack, your damage is the same as you armor and other stuff like that. Does...
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    Help with "attack" ability

    Not even with jass coding? It's kinda like the battle system in heroes of might and magic where you have several units on the field at the same time, but more fleshed out. The problem I see with a pausing all units is that if it is supposed to stop units from moving unless the movement...
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    Help with "attack" ability

    I got an idea that might work, I find no way to use attack and armor values in the trigger editor, but would it be possible to use a simple bit of jass code to get attack and armor value from attacking and attacked unit and store them in a way that the trigger editor can use?
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    Help with "attack" ability

    Well I don't know how pausing would work since i use abilities. The map is supposed to have a kind of chess board so units can only move to specific positions (I have a system for this which seems to work at least). So the basic abilities for a unit is a movement ability with a certain range...
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    Help with "attack" ability

    Yeah, I never expected there to be a way of using the attack order directly, but i thought maybe (only maybe) someone knew a way around it. But the trigger i created doesn't work and I can't find the reason.
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    Help with "attack" ability

    The Entangling root is mostly there to stop units from running around freely. Using unit takes damage could and might very well be more efficient, but the main problem is that the unit doesn't attack, so there is no damage done. I don't know why it isn't attacking.
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    Help with "attack" ability

    Hi, so I am trying to make a turn-based and need to be able to restrict the attacks of units, I have solved the problem with units auto attacking and running around by applying an entangling roots buff which stops them from attacking and moving as long as it is aplied. First idea that came to...
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    Turn based grid system

    So I am working on a project which is going to use a battle system similair to the one that might and magic uses ( you have your units in a grid and take your turns moving, attacking and stuff). But I have barely any idea of how to do this in the editor. First of all the units need to have...
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    Need help with a trigger ability

    Hi I am creating a hero which uses three toggle abilities to add special effects to his auto attacks but I ran into some problems that I need help with. First I need some help with finding a third hero toggle ability, not an autocast ability but a toggle ability, I found immolation and...
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    trigger ability cooldown

    yeah, i know. the whole thing was a bit weird but the ability itself is quite complicated and i didn't really wanna spend the whole night explaining how it worked ^^ . but thanks for all help. u gave me an idea which worked, in the original trigger, when the timer expired it automaticaly ran the...
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    trigger ability cooldown

    but i do want all of my abilities to go off cooldown, however i need a way to put one on cooldown again when the timer ends
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    trigger ability cooldown

    but that won't help, it is the same ability that both activates the ability and stops the timer so that won't work, it would be just the same as it is now. i need the opposite, how to put an ability on cooldown.
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    trigger ability cooldown

    i might do that later, no the problem is not that it don't have a cooldown, the problem is that the first time u use the ability it resets all cooldowns to allow u to use the ability a second time to stop the timer, however if u do not use it a second time a trigger activates the increasment...
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