Normally noone looks at commercials, put it somewhere where they have to see.
I think it is going to be pretty booring the 100th time that you have to look at the credits.
I think the questlogg sounds just fine. Imo, if they want to know, they can check.
There is no need to shove everything...
These heroes are for an RPG, their skills are meant to be PvE more than PvP althou that will be added later. Anyway, the system looks like this
A basic class, can choose between 2-3 other classes to evolve into, for example:
Warrior = basic
Protector = Choice one
Berserk = Choice two...
There is no "the variable" I suggest you head over to the tutorials and start reading...
http://world-editor-tutorials.thehelper.net/variables.php
I honestly think looking at the kodotag map will give you any more understanding, it is likely to have lots of other coding that will make you...
I really like Divine, gives me the thought that the item has the blessing of a god, or that they are coming close to a god in power.
Hmm, I don't know about Honor/Honour, it goes a little wrong for me gramatically, I mean, granting someone a "basic wand of magic" makes sense to me, but...
This is a misstype by me, I have planned to use master instead of expert from the beginning, thanks for pointing out.
Keep in mind that these "prenames" are to be used with names after them, for example
1. Basic Robes of the Wizard
Somehow, for me, it feels like "Epic Robes of the Wizard"...
Item names.
So, I decided to have a sort of items that has an increment.
That is, 6 items that has better and better benefits, for example:
Item
1. +1 dmg
2. +2 dmg
3. +3 dmg
I want to have a sort of "prename" that fits the item lvl, so to speak. So each item has a name that describes the...
Basically, you have a variable, called level variable. This variable contains a type of unit, in the spawning it calls the variable, and spawns the unit contained in that variable.
He then has a trigger that changes the unit contained in this "level variable" the unit could be changed to a...
Was thinking the same, should work.
Also, you would have to make a third trigger, looking like this
Event
A unit is issued an order targeting an object
Condition
(Item type of (Target Item of Issued Order equal to "name of your runes"
Event
Set RuneBoolean to true
I haven't had a chance to...