Depending on how long you've followed CHLW, you may or may not know that it's something that I work on by myself, time/inspiration permitting. It also lets me control the way the map is heading without quibbles over it with a co-mapper, and also lets you guys have a greater say in what goes in too! so That's why it takes so long between updates, but thanks for the offer anyway
I tend to use a boolean for that kind of thing. Attach a boolean to the unit using AIDS or something, then use a timer timeout to flag that it has cooled down after a while. IE on cast set a boolean to true, then on timer timeout set it to false.
For each ability you can use one AIDS struct, actually.
fyi Ghan we are getting an error trying to access stats or world editor tutorials Error 526 Ray ID: 72128c6bf99f6707 • 2022-06-26 02:35:15 UTCInvalid SSL certificate