Champion
Events
Unit - A unit enters (Entire map)
Conditions
Actions
If ((Unit-type of (Entering unit)) Equal to Chempion) then do (Set Champion[1] = (Entering unit)) else do (Do nothing)
game crushes when i add this trigger, but the strange thing is that i...
Ok the problem is veary strange. In world editor i have pleaced some of this bird and bat generators and when lanching game there is no problem everything is fine, but in some users that downloaded the map can see some purple boxes at the generators pleace. Ani idea what can be the problem...
Whenever i create trigger with event Unit enters playable map area or entire map game crashes... The strange thin is that i
have that kind stiggers in map allready created in past and they work fine, but when i create new ones the game crashes.
Map Loads fine but in game i got unpassable...
making a spelll
Im trying to make a skill that will instantly lanch 3 waves. first one goes to 90o of units facing angel (front of unit) seccond one ggoes 60o and third one 120o. is this possible in GUI?
what if i just change call ReviveHeroLoc(OURHERO, GetRectCenter(GetPlayableMapRect()), true ) to call ReviveHeroLoc(OURHERO, GetRectCenter(GetPlayerStartLocation()), true ) ?
call ReviveHeroLoc(OURHERO, GetRectCenter(GetPlayableMapRect()), true )
i know that this mean tha center of playable map are. Now i need player start location to be sellected, but dont know how is
right to write "getplayerstart" or "getstart". How is that command?