GFreak45
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  • Ah. Got that. You missed out the one in red :p

    CastBar Start Number 2
    -ListSize = 2
    -RecycleList[0] = 0
    -Next[0] = 1, [1] = 2, [2] = 0

    What about, how do they set it during the triggers? You've shown me what it should be when the castbars cast and finish, but I have no idea how it actually triggers. Like how does starting the castbar create a link and fit it into the chain, and using it every 0.20 seconds, before breaking and taking it out of the chain?
    In other words, there're 2 chains? Could you sort of like guide me through with exact numbers, during the scenarios?

    Like at the beginning x=0 When a cast bar is used, x = x + 1, therefore x becomes 1.

    Really sorry for making it really difficult. ><
    Not really.. The variables just kill me. Is there anyway you could give me a more visual explanation? If that isn't too much to ask for? ><
    Erm what about this:
    And also, how do I set it up? Like when the spell is casted, how do I add it into the chain? Because from what I understand of your example, is that it creates the bar for every link it has. But how do we add the link in?
    Okay I got the usage part. But why doesn't it utilize the Next[number] and only Previous[number]?

    And also, how do I set it up? Like when the spell is casted, how do I add it into the chain? Because from what I understand of your example, is that it creates the bar for every link it has. But how do we add the link in?
    Okay so I get it. When you remove a link, you can remove it from anywhere, and when you add it in, you can only at it in the top. So if we had 1,2,3,4 we removed 2, it would become 1,3,4 and if we added a link, it'd become 1,3,4,5, am I right?
    Uh I see. I'm not really sure how to use it though.

    So Let's say Next[0] = 1, Next[1] = 2, Next[2] = 3, Next[3] = 0

    To take Next[2] out, we need to set Next[1] to 3

    And then we have Previous[0] = 3, Previous[3] = 2, Previous[2] = 1, Previous[1] = 0, and we have to remove Previous[2] by setting Previous[3] = 1

    Then we'll have...
    Next[0] = 1, Next[1] = 3, Next[3] = 0
    Previous[3] = 1, Previous[1] = 0, Previous[0] = 3

    And to add it back in, we have to set Next[1] = 2, and Next[2] = 3
    And then Previous[3] = 2, and Previous[2] = 1

    But the variables are actually confusing me o.o And I don't know how to apply it in the loading bar..

    Edit: Okay I figured out how the variables work. But how do I apply it?
    Uh that clears it. But it won't cause too much lag will it? Because the only reason I don't use JASS, or learn it, is because I have issues with the NewGen editor.
    Damn. I still don't get it. Is it some sort of factory line? Where everything is shifted down by one to make room for another?
    Hey, if you have spare time on your hands, would you care to explain how the linked list works?
    First of all i said the threshold thing as a suggestion to him, you're the one that started arguing with me
    I have a whole list of threads where all you do is argue with me and end up not helping the poster, if you want i can link you to them all now
    I don't get it i'm not being aggressive, i'm just trying to explain something that you obviously don't get, since you keep responding with wrong answers i try to explain it in another way
    As it seems that you dont get a single thing of what i say go test it yourself.

    Pick Anti-mage on a match agains blood seeker and use blink once he ruptures, you'll notice that the blink's range is below 1300 and it doesn't cause the anti-mage to take damage from rupture
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