No, I wouldn't use either. I am not developing any type of map where that would be applicable.
To be frank, I probably wouldn't use them even if I had such a map where it would be necessary. The reason for this is because it would probably take me, as an experienced coder, less time to make it myself than to import yours and link it together with your specifications.
Don't take this the wrong way, this does not mean what you're doing is worthless. The things you're doing are not simple and for some/most people it would be way faster to import yours and modify it to their needs but that is not the case for me.
I do like your determination and you're doing a good cause. Making and sharing resources like this is very good for both the community and your own knowledge.
Thank you for all of your work in the Editor Forum; the Staff and the others in the community have taken notice to that and we are starting to see your name a lot more in conversations. However by rules a signature can not be requested. Though trust me, if you continue to work as you have done so, you will surely get one and much more after soon enough!
I just saw a bunch of running and jumping past all the enemies look like it was scripted as he said I guess I should have watched the whole thing. I only got a couple of minutes in. You should post that video in the forum Tom
Currently busy with making the run even better, so I'll post that new one once I'm done. Right now, I had to modify the emulator itself, the tools that makes this video, and some RAM address disassembling / reverse-engineering to get the right values, and such.