Recent content by Glaivesrit

  1. G

    Condition which checks upgrade

    What condition checks an upgrade? I've searched but i've only found one that checks an ability
  2. G

    Turns off, doesnt turn on

    yup it worked, completely forgot about units not "disappearing" instantly. +rep, thanks!
  3. G

    Turns off, doesnt turn on

    As stated above, the triggers turn off fine, but turning back on is the problem. Ive attached the triggers...I personally cant find anything that would stop it from working, but then again I have a lot to learn.. Red Spawn Events Time - Every 2.00 seconds of game time...
  4. G

    how to: post triggers + Need help with camera involved trigger

    I may be reading what you want to do wrong, but couldn't you just combine the second "if/then/else" with the first "else" trigger? Ex. Else - Actions Camera - Apply Camera 004 <gen> for Player 1 (Red) over 1.50 seconds Wait 1.50 seconds...
  5. G

    how to: post triggers + Need help with camera involved trigger

    You set it as a dying unit, whereas the trigger is a "unit enters region" so change that to triggering unit. I'll continue to check but that popped out at me
  6. G

    Units not moving..?

    Ok couldnt log off..had to fix it. Now that it's fixed, this trigger doesn't leak and it works..wow (first leak issue i've had where it screws up the whole trigger) Center Events Conditions Actions Set Temp_RGroup = (Units in (Entire map) owned by Player 1 (Red))...
  7. G

    Units not moving..?

    thanks for the link. i've checked over many of my triggers, none seem to be leaking (this is the only group trigger i have, all others are abilities) but i'm logging off for the night..maybe i'll think better when it's not this late lol
  8. G

    setting a victory condition

    thanks for pointing that out...just added "turn off" command. my trigger(s) will work now...its just giving each ring a simple value of 1 and when 1+1+1+1= 4, GG. EDIT: If it was your intention for the player to hold onto the rings, well then, just make it so the rings aren't droppable if...
  9. G

    setting a victory condition

    i'm kind of an oddball so i like to do things like this : Ring Integer Events Unit - A unit Acquires an item Conditions (Item being manipulated) Equal to (YOUR "RING") Actions Set ItemInteger = (ItemInteger + 1) Turn off (this trigger)...
  10. G

    Units not moving..?

    any idea on how to make it so that it wouldn't?
  11. G

    Units not moving..?

    Center Events Player - Player 1 (Red) types a chat message containing -center as An exact match Conditions Actions Unit Group - Order (Units in (Playable map area) owned by Player 1 (Red)) to Move To (Center of Troop Move Center <gen>) This works for when...
  12. G

    Upgrade Issue

    yup, thanks. for some reason that one upgrade isn't working, but i'll cope with it and use the other that is. thanks for the help guys
  13. G

    Upgrade Issue

    oh, ok...wouldn't that already set the upgrade on the unit, though? I want players to use it from a building
  14. G

    Upgrade Issue

    In short, I applied the "Iron-Forged Sword" upgrade to my custom units. What I did was changed it around so it would be applied to all units (clicked the box) and it is not working.. it's probably because of the custom units.. My custom units are undead, I set the upgrade race to undead...
  15. G

    What type of campaign do you wish to see?

    Damn you people and your zombies!! Anyway, i've recieved some pretty neat ideas.. I'm about done for tonight, i'm getting off.. re-checking thsi post tomorrow. thanks for the input, and remember, never put an option 5 on a poll; it will tie for first =D EDIT *last of the night* i...
Top