*Bumb*
Am still not getting it work.
private struct Vector
real x
real y
static method oreate takes real x, real y returns thistype
set .x=x
set .y=y
endmethod
// later on
private function Actions takes nothing returns nothing
local integer...
Hey there,
just a quick question. I didn't code for a long time and wondered how to create a struct and give it members certain values.
Like a 2D struct with x and y and then you do something like
local 2D d=2D.create(2,5)
Hi there,
as it seems there's a slight (about 0.5seconds) delay between me clicking a unit and the action of that trigger firing.
Is there anything to do about it? I guess not though...
Hi there,
I got a question regarding the CustomKey.txt file. If I want to add abilities there so that other guys can change the hotkeys of the heroes' spells to their liking, is there any requirement for the abilities so that it'll work?
I e.g. just tried adding the following to the file...
Lowering the acquisition range doesn't work.
In case the unit is attacked or an allied unit is attacked it will be attacking itself.
Classifying it as a worker is an interesting idea. Though I got a little icon in the left corner then hm? :/
Edit: Yeah, it'll show a worker icon. Unless I can...
Hi there,
is there any way to prevent units from auto attacking / auto acquiring targets?
So that your unit will attack the opponent only if you right clicked / attack clicked it?
Is there an object editor ability that does so or may a gameplay constant help?
Thanks in advance ;)
Hi there,
I'm pretty sure there's nothing you can do about this but it's always worth asking ;p
As SetUnitFacing(...) doesn't make the unit face the angle immediately the facing of the projectiles is messed up.
So far I've heard there's nothing you can do about it and you need to create...