Recent content by Goliath520

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    Make Unit-Type Unavailable for training.

    pause all buidings owned by player 1, they won't be able to do anything until you unpause them I assume something like this would work untitled trigger actions Unit Group - Pick every unit in (Units owned by Player 1 (Red) matching (((Picked unit) is A structure) Equal to True)) and do...
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    selection unit group

    alright, I have a certain region, and I have part of this trigger working. what I want is for a unit selected to be added to a unit group only if the unit is in a certain region and it is not a building. this is what the trigger looks like right now. I am only working on player 1's trigger right...
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    UI attack type icon won't show?

    hmm, maybe this might work. basically u need a integer variable(array) with how ever many possible skills plus 1, use the first array for the heroes level and the others as the other skills(make sure you maintain some order) untitled trigger Actions Set Herotransfer[1] = (Hero level of...
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    5 cool questions. Help please :)

    yea, that works a lot better.
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    5 cool questions. Help please :)

    What you want is to your worker that builds a building that is your tunnel. your tunnel needs a dummy ability to connect to another tunnel. The destination is just where you want the way gate to send the unit. Thinking back to what I did, there is one very real possiblity that can really...
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    5 cool questions. Help please :)

    #3 not entirly sure this would work but try setting all the "triggering unit" to "hero manipulating item" #5 I think this might work untitled trigger Events Unit - A unit casts an ability Conditions (Ability being cast) Equal to (way gate connection) Actions Neutral Building - Set...
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    Help with passive spell

    so just to clear thi up, you want AoE 400 range 20dps and when the unit dies it does the effect of doom?(summon an allied unit)
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    UI attack type icon won't show?

    if all else fail, replicate the unit and do a unit replacement. go to the object editor copy your unit paste him with his attacks and everything set up. add an editor suffix. go to your trigs and do something like Trigger Events Unit - A unit aquires an item Conditions (Hero...
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    triggering "units being built"

    I just tried it out and this seems to work: Untitled Trigger 001 Events Unit - A unit Finishes training a unit Conditions (Unit-type of (Trained unit)) Equal to Footman Actions Unit - Change ownership of (Trained unit) to Player 11 (Dark Green) and...
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    Unit in range?

    damn, for got to mention that... the unit isn't their to begin with, Its created by triggers later on in the game.
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    Unit in range?

    Im stuck once again. I am looking for an event or a condition for a unit that gets close to another unit. I have one unit moved instantly(by a trigger) to a new area. I want to make it so if 2 units owned by different players get "close" to each other certain triggers will be executed. right now...
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    unit selection?

    actually that works a lot better. thanks
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    unit selection?

    I am trying to get a unit to move when an player presses arrow key, the unit moving is the unit selected but I am not sure how to completely do it. right now the trigger is: Event:'--Time - Every 0.20 seconds of game time Condition: Action:'--Unit group - Pick every unit (Units selected by...
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    Trigger help!!!

    not entirely sure myself, that is one that has been bugging me. I think the condition you are looking for is under boolean, under unit group "unit group - units of unit group are dead"
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    instant unit construnction

    I could, but I know there was a trigger to make it a lot quicker. Well... I guess I will get started.
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