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  • Ok, I made much progress on the map.
    New features:
    - click a weapon (in your control panel, earlier known as 'inventory') to shift to it.
    - implemented right clicking.
    - you can place traps by right clicking. (haven't made any traps yet <.<)
    - walk on weapons to pick them up.

    Tell me what you think :)
    Well, my reinstall finished faster than I expected :)
    I'm back at modeling, Max 5 installed ;)

    Everything's great :)
    Yeah, quite annoying. Well it's ok, it's just that we have to wait more. Well now you can be lazy with the texture :D
    I have some bad news and some good news.

    The bad news is that my comp crashed and I was unable to open it and I had no backup of G&V Production's files, not the model, not the map.

    The good news? Well due to my omgwtfbbqskillz (lulz) I overwrote some nasty, corrupted files and I was able to open my comp and after some time find our files and put them on an USB stick.

    However I need to format it and install 3d studio max 5 again so it'll probably take some time before I can get back to finishing the unwrap.

    About 2 - 3 days :)
    Just wanted to keep you updated :)
    Why are you never at msn?
    How's the texture going? I'm done with everything except the backhead and pelvis Unwraps.
    Hey GooS.

    I'm currently making a map, which is, yeah, quite extraordinary. You move with the arrow keys, yay, and you shoot arrows by left clicking. You can pickup new weapons by running close to small crates lying on the ground, and then your old weapon will be dropped.

    So I was thinking, since the map is quite special, if you maybe wanted to make a modification of the undead UI to fit it? You may want to try the map in advance, and see if it's worth using your time on, and that will be just alright.

    However, I still need to make the different weapons, but everything but that is finished. If you want to make the UI, you're not gonna get credits, you're gonna be put on the maker list as making UI is a gigantic task to do.

    If you want to make it, we'll have to discuss how it'll look, but if you have some ideas you're welcome to tell me.
    Hello Goos
    us on the RPZE Team are loving the custom UI you gave us but just one more request is that we would like a replacement for the hero abilities[the red +] that would be similarly themed with the UI you gave us
    -The RPZE Team
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  • Varine Varine:
    I ordered like five blocks for 15 dollars. They're just little aluminum blocks with holes drilled into them
  • Varine Varine:
    They are pretty much disposable. I have shitty nozzles though, and I don't think these were designed for how hot I've run them
  • Varine Varine:
    I tried to extract it but the thing is pretty stuck. Idk what else I can use this for
  • Varine Varine:
    I'll throw it into my scrap stuff box, I'm sure can be used for something
  • Varine Varine:
    I have spare parts for like, everything BUT that block lol. Oh well, I'll print this shit next week I guess. Hopefully it fits
  • Varine Varine:
    I see that, despite your insistence to the contrary, we are becoming a recipe website
  • Varine Varine:
    Which is unique I guess.
  • The Helper The Helper:
    Actually I was just playing with having some kind of mention of the food forum and recipes on the main page to test and see if it would engage some of those people to post something. It is just weird to get so much traffic and no engagement
  • The Helper The Helper:
    So what it really is me trying to implement some kind of better site navigation not change the whole theme of the site
  • Varine Varine:
    How can you tell the difference between real traffic and indexing or AI generation bots?
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air

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