Recent content by Guldfisk

  1. Guldfisk

    Timer end action begins.

    Now i got like everything working except for one thing i want to create many units like 6 units and only one will attack the castle... What shall i do becuse i cant have random units in region :(
  2. Guldfisk

    Timer end action begins.

    Okay I'll try that. Edit: It doesn't work i have changed all to their correct names but there is still an X on the trigger paper. Do you mind take a look at my trigger and tell me whats wrong testing trigger nr2 Events Time - timer1 expires Conditions Actions...
  3. Guldfisk

    Timer end action begins.

    Yes, now i know what they do... sort of. Removing old things and things that are not in use i guess. Correct me if I'm wrong Edit1: Where do you find "unit - Order unit" in actions? Edit2: No worries i found. Edit3: i got some errors even though the trigger almost exactly as yours. was the...
  4. Guldfisk

    Timer end action begins.

    what are those custom scripts by the way? what do they do
  5. Guldfisk

    Timer end action begins.

    testing trigger nr1 Events Time - Elapsed game time is 1.00 seconds Conditions Actions Set timer1 = (Last started timer) Countdown Timer - Create a timer window for (Last started timer) with title Get ready Countdown Timer - Start (Last started...
  6. Guldfisk

    Timer end action begins.

    thanks BTW i made the opposite order does it matters on the first? Now i'm going to watch the mentalist
  7. Guldfisk

    Timer end action begins.

    komaqiton how do guys get the variables in the trigger the won't get there for me they'll just stay in the variables editor
  8. Guldfisk

    Timer end action begins.

    Hello! I have tried to make a trigger that when the timer ends the monster will spawn and walk to destroy the castle. I have manage to make a timer and then i want to know how to make monsters spawn and then walk to the castle. This is what i have managed to do so far. testing trigger...
  9. Guldfisk

    Non-hero unit with inventory

    thanks man Edit: Snowcrow was right and i got inventory now thanks
  10. Guldfisk

    Non-hero unit with inventory

    so you don't know how to to BTW where in Sweden do you live
  11. Guldfisk

    Non-hero unit with inventory

    there are no requirements. At least not where I am looking here.
  12. Guldfisk

    Non-hero unit with inventory

    Okay in the abilities or in the peasant menu? Edit: I found the ability Unit inventory (human) but remove requirements? that i don't get
  13. Guldfisk

    Non-hero unit with inventory

    Hello again. I have been searching in the forum and on the world editor tutorials how to make a unit like a "peasant" to get inventory. I would appreciate if you describe the best you could not like "In the object editor" i get that is this is even possible.
  14. Guldfisk

    Making unit die

    Wow, now i don't want to be mean to spacebar or shady but Tideofchaos explained a lot better cince this is my second time i even starts the editor Edit: It worked thanks a lot! i will get pack learning the editor now
  15. Guldfisk

    Making unit die

    Thanks for the fast responses. I want the peasant to die not the unit who enters the grass and pass the barrels and one more thing. What is a region? :D Edit: Never mind i found thanks Edit2: Okay i did what you guys wrote (at least i think i did) but when the footman enters the region he...
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