Now i got like everything working except for one thing i want to create many units like 6 units and only one will attack the castle... What shall i do becuse i cant have random units in region :(
Okay I'll try that.
Edit: It doesn't work i have changed all to their correct names but there is still an X on the trigger paper.
Do you mind take a look at my trigger and tell me whats wrong
testing trigger nr2
Events
Time - timer1 expires
Conditions
Actions...
Yes, now i know what they do... sort of. Removing old things and things that are not in use i guess. Correct me if I'm wrong
Edit1: Where do you find "unit - Order unit" in actions?
Edit2: No worries i found.
Edit3: i got some errors even though the trigger almost exactly as yours.
was the...
testing trigger nr1
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Set timer1 = (Last started timer)
Countdown Timer - Create a timer window for (Last started timer) with title Get ready
Countdown Timer - Start (Last started...
Hello!
I have tried to make a trigger that when the timer ends the monster will spawn and walk to destroy the castle. I have manage to make a timer and then i want to know how to make monsters spawn and then walk to the castle.
This is what i have managed to do so far.
testing trigger...
Hello again.
I have been searching in the forum and on the world editor tutorials
how to make a unit like a "peasant" to get inventory. I would appreciate if you describe the best you could not like "In the object editor" i get that is this is even possible.
Wow, now i don't want to be mean to spacebar or shady but Tideofchaos explained a lot better cince this is my second time i even starts the editor
Edit: It worked thanks a lot! i will get pack learning the editor now
Thanks for the fast responses. I want the peasant to die not the unit who enters the grass and pass the barrels and one more thing. What is a region? :D
Edit: Never mind i found thanks
Edit2: Okay i did what you guys wrote (at least i think i did) but when the footman enters the region he...