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  • Thank you. It will come in handy :) Reason was because for a Meat Hook (that famous DotA spell), the default model scale is 1.5, adding other effects with a scale of 1.50 is too big. Making more units for the effect is inefficient, so I just used an ability that attaches an affect.

    So yeah.... :p
    Wasup.

    >>It's a Hero Arena.
    With Duels and stuff.

    And Everything is custom =)

    Worked on the map?

    Anyways, you haz modelling knowledge, I need something! I just need a WardenMissile to be scaled to 1.50 by default (so I don't have to set it to 1.50 in Object Editor for reasons I CBF explaining)?
    And BTW, if you've played Heroes of Newerth (www.heroesofnewerth.com) maybe you would get inspired by their models and effects. I really wanted the teeth model as a hex unit hehehe. Maybe you could make one hahaha its quite funny
    Actually I was going to do a retexturing to the devotion aura. Though I would've used custom texture. Could you make a yellow version of it?
    Hey, wazzup been waiting for your latest models, but I guess you're busy with your project hehe. Just dropped by to say hi.....
    >Isn't New Gen and E-Gui a Do-It-All System?

    EGUI is not a "Do-It-All" system. It is meant to be an end-user specific product. Just... no one uses it for that purpose. I meant for end-users to be able to edit the addon and add systems they actually needed. Hence the tutorial.
    Okay, looked through them. They all looked pretty awesome! :)
    So my request for you will be:
    A water-ish model. I'm going to use it for a water nova spell (using dummy units moving away from the caster) so an animation would be cool. :)
    I'm pretty noobish at WE, make sure it's usable for a unit. If that cannot be done, tell me and it's ok. :D
    SFX = Special Effects right? :eek: Anyways you should make a thread about it. :p And include some examples ^^
    Ok, I'm interested in any 'fancy triggered map ;)'.... alot of RPG's and maps I've played lately,.... are all Object Editored made to look good.

    And I know you know coding ;)
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General chit-chat
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  • Blackveiled Blackveiled:
    Yeah I was 12 when I started here as well.
  • The Helper The Helper:
    you guys were just kids
  • The Helper The Helper:
    I was in my 30s when i got the Blizzard MVP
  • The Helper The Helper:
    I am 53
  • Wizard Wizard:
    Happy Birthday!
  • The Helper The Helper:
    not my birthday
  • The Helper The Helper:
    but thanks lol
  • Blackveiled Blackveiled:
    and I'll be 30 in January lmao
  • The Helper The Helper:
    Happy Tuesday!
    +1
  • The Helper The Helper:
    Hey Tom I am thinking about adding a Gaming News forum do you think that would be too much?
  • The Helper The Helper:
    I can probably get all the gaming content out of the Archives and into the new forum in about a week there are only 22 pages of them
  • Ghan Ghan:
    ACP -> Forums -> Batch Update Threads
  • Ghan Ghan:
    Search for threads with the Gaming prefix.
  • The Helper The Helper:
    I know mass moves are the preferred method but I prefer to go through each post and make sure all the links work and everything is good with the articles since some are quite dated
    +1
  • Ghan Ghan:
    When you're moving stuff around, are you specifying a time for the redirect so it expires, or are you letting the redirects remain forever?
  • The Helper The Helper:
    Forever
  • The Helper The Helper:
    They are 95 percent in the Archive forum
  • The Helper The Helper:
    is that problematic?
  • Ghan Ghan:
    No, shouldn't be. I was just thinking about the implications as far as search engines if the redirect were to disappear at some point.
  • The Helper The Helper:
    that is why I kept it
  • The Helper The Helper:
    You know about the notpron thing Ghan?
  • The Helper The Helper:
    the bots like the evening time the online statistics of the forum in no way represent the actual people on the site lol
  • Ghan Ghan:
    I know the notpron thread is our most popular one.
  • Ghan Ghan:
    But I don't know anything about the game itself.
  • Wizard Wizard:
    Oh hi.

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