Recent content by haxic

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    Looking for Data-Editors

    What you wrote isn't disencouraging to me, because I am well aware of those issues. However, you might be disencouraging the people I need for the project. I had plans to add an option, so that the players can choose between a couple of fixed areas, a random area or the full map area. This...
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    Looking for Data-Editors

    Some pictures of the map; terrain and pathing. http://imgur.com/pkuwc.jpg http://imgur.com/S9Hsw.jpg http://imgur.com/4zyPS.jpg http://imgur.com/NEeZM.jpg http://imgur.com/4EGry.jpg http://imgur.com/j5WZA.jpg http://imgur.com/hEWrk.jpg http://imgur.com/FhGEP.jpg
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    Looking for Data-Editors

    Hi, this is a recruitement thread. I am currently working on a map inspired by Alien Swarm and a Half-Life mod called Natural Selection. I have more or less finished designing the map; terrain and pathing, all it needs now is some tweaking. Right now I'm working with the triggers, but I need...
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    Attack-Move near another unit

    Been reading this thread now and its interesting. But in my opinion you should have a none-temp UnitGroup (a UnitGroup Array if you want more Heroes) were you save all the Hero's guardians, instead of pick all units around him. The reason is simply to make it all easier :) etc; if the units...
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    [Question] Floating Text

    Display Damage Copy Events Game - GDD_Event becomes Equal to 0.00 Conditions GDD_Damage Greater than 0.00 Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions ((Owner of...
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    [Question] Floating Text

    im just gonna repost this one then :P
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    [Question] Floating Text

    Been playing around with TextTags for a while now, and I just don't get it to work... I save all TextTags in an array, count which array its currently on. When the array have reached 50, its restart from 1, but before creating a new TextTag on 1, it removes the previous. etc If ( Counter...
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    [Question] Floating Text

    Alright, thanks for info :)
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    [Question] Floating Text

    If I _Disable_ Permanence and set _Life Timer_ to 2 seconds on a Floating Text, will that Floating Text get Destroyed/Removed, or do I have to Destroy/Remove all Floating Texts manually - to reduce memory leaks and such?
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    Snippet GUI-Friendly Damage Detection

    Yay! Intergrated this with my own trigger systems now... working beautifully, can do alot of fun stuff with this :) just wanna say thanks for sharing such a simple and imba system. Appreciated :-) (by simple I mean easy to use xD)
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    [Suggestions] give me some

    a yes, it actually works for me, the "debuff" doesnt mather
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    [Suggestions] give me some

    finger of death is instant
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    [Suggestions] give me some

    a alright... well lets see if i got the energy to do that xD certainly not tonight though! but thanks for the help mate. much appreciated.
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    [Suggestions] give me some

    with jass or is it possible just using "set unit's movement speed"?
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    [Suggestions] give me some

    Ok while I'm at it... Is it possible to rise a unit's movement speed higher than 522 or whatever the limit is.. ? I havn't figured out yet : >
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