a bit late but here goes, from one JASS noobie to another:
stick with JNGP for now since it's like a JASS killer app already. download the other tools when you think you need them. master what you have now...
i'm just trying to learn things that would enable me to convert my spells into cleaner, MUI spells. unless someone would volunteer to convert one of my more complicated spells into vJASS.
don't get me wrong, it's not that i want someone to do it for me. i learn better through actual code and...
here's my 1st time experience on the NewGen Pack.
-1st i downloaded it (obviously)
-then i unzipped it
-then i double-clicked that little exe file with nifty icon
-then it asks me where'd i hide my Warcraft III files (1.20e still)
-i point it to where it is and-- viola! there it was. a new...
@Rocket| nah, s'okay. no harm done there.
hmm, seems i still got a lot to learn. ok, i found JesusLyf and his Timer32 tutorial. this is gonna take some time understanding i guess. thanks for the directions people...
ok sorry i was wrong. TriggerSleepAction yes, that's the command i meant.
ok so say you have a timer that slides a unit in a straight line and the timer only terminates when it comes near an area. or if a timer adds up something and it terminates once it reaches a certain value. how do you...
we lost inet connection. i'm in a public inet shop. still trying to learn vJASS, balancing it with work and all. be back once we have connection.
i do have a question on timers though. so far all i see are timers being terminated by a PolledWait command. i was wondering if you could terminate...
sweet! ok, i've read some of the tutorials for JASS. i understand that using coordinates is better than using locations. but i've yet to see a sample code that used coordinates for sliding effects. how do you calculate the polar offset using coordinates? or is that the time when i use locations?...
ok i get it now. BJDebugMsg is just used to verify if each age is assigned to each unit. i thought it was some obscure code specifically used for structs.
nah, that's ok Saw. Bribe has helped alot lately. i think what Bribe is saying is i should learn more basic stuff 1st before moving to...
struct Person
ok so the struct's name is Person?
local Person fooperson = person.create()
shouldn't it be "local unit fooperson?" or isn't this an actual syntax? sorry, it's just that i haven't had my hands on vJASS and i don't what are the new syntax there.
call...
spell struct looks cool but i still want to learn how to make and use structs in case i need to customize of something. either way i saved your spell struct, i bet it'll come in handy. thanks!...
well that's good to know. at least it'll lessen the stuff i need to learn for now...:D
hey thanks man! i was wondering if Vex did a manual on vJASS like he did with JASS. saved all of them. this'll be very useful.:thup:
as for making spells MPI, yes it is possible since my map is an AoS...
i, well, i thought if you want to make a spell MUI you need to remove globals. i have lots of waits and stuff that should be in timers on that map. i kinda get how to avoid leaks but i don't know about unnecessary handles...
thanks, that's reassuring. ok so here's where i'm at: i have this old AoS map, bunch of spells all in GUI. i really love this map no matter how much it sucks and i said i'm gonna go all the way this time.
my 1st objective is to make all the spells MUI. since Kattana leaks a lot (like others...