make the shop neutral hostile and give it the ability "select unit". If u have no unit to pick the hero make a unit with no vision and stick it out of sight on the map. then edit the ability select unit to give it 99999 range.
This is a simple noob td tutorial. its the first thing i ever tried to make. all the pics are there and it has good instructions.
http://www.rtsbanana.com/tuts/5724
im making a spell that changes all units within 500 of target position of the ability to owner of the caster, and then back into the original owner after 5 seconds. this is my stab in the dark attempt but its not working at the moment. any reason why? thanks
taking control
events...
lumber 50
events
unit - a unit sells an item (from shop)
conditions
(item-type of (sold item)) equal to 50 lumber
actions
item - remove (sold item)
player - add 50 to (owner of (buying unit)) current lumber
thats exactly what is is atm. and not working
I've made a trade building where you buy lumber or gold for double the price of the other. But i don't want to have to have u unit there to pick it up so i thought maybe u can make the shop have an inventory and have it the bundles go straight into its inventory and using them instantly.
is...
hang on. can i make the building that sells it selectable as the buying unit, and make it have an inventory so when i buy the lumber or gold it just takes it straight away? the trade building is buildable buy your forces. and u own it
if its possible i want to be able to attack the tree to destroy in a few hits or harvest it for ever. im compensating at the moment with the wisp harvest. doesnt look right tho.