Recent content by HG-Bonfire

  1. HG-Bonfire

    What would you like to see tutorials about?

    I would reeeeally like to see a rundown of the Actor Events. Those things are slightly ridiculous...
  2. HG-Bonfire

    Having difficulties setting up LAN games on WC3?

    I don't usually bump threads that are still on the first page, but it's been atleast a couple weeks without much response. To reiterate, my friend and I are trying to play a custom game I made on an LAN connection. Oddly enough, we can connect perfectly when we try to play a Blizzard created...
  3. HG-Bonfire

    Other Assassination

    :confused: I haven't hosted this on bnet yet... It's not even in a playable form yet... Could you possibly upload the map you played?
  4. HG-Bonfire

    Other Assassination

    If anyone is interested, I'm looking for someone experienced with GUI or Jass (Probably Jass) who can set up a character selection system for the game. I'd like it to function as follows: Each individual adviser room is seperated into 4 individual rooms which have the same 8 heroes in them with...
  5. HG-Bonfire

    Creating spells

    With regards to the Bloodlust, I've found the best way to make an autocast spell unable to be autocasted is to base an ability off of channel and trigger a dummy to cast it when you cast the channeled ability. There might be a better way, but I don't know of any.
  6. HG-Bonfire

    Other Assassination

    Updated and reuploaded the map with some more additions to the terrain.
  7. HG-Bonfire

    How long do you think

    This is definitely not the right spot to be posting this... :thdown:
  8. HG-Bonfire

    Remove Random Corpse

    Assign a unit group variable as (Units in (Playable map area) matching (((Matching unit) is dead. Then when you need your unit do (Random unit from (YourUnitGroup) Then do the custom script call DestroyGroup(udg_YourUnitGroup) And that shouldn't leak, I think...
  9. HG-Bonfire

    Quick Question

    First off, you didn't ask a question ;) Second, can you be a bit more descriptive here? I'm not exactly sure what you are looking for here...
  10. HG-Bonfire

    Where is the marine soundset located

    Yah, the marine doesn't make any noise in the game...
  11. HG-Bonfire

    model resized to a smaller scale uses the same resources?

    The reason Larger units tend to move slower is that most map makers only modify the scaling value, collision size, and selection scale when they resize their models. They usually don't mess with the Run speed of the unit, which determines how fast the unit appears to be moving. If you were to...
  12. HG-Bonfire

    Other Assassination

    I was actually thinking that same idea. If you feel like setting a marketplace up at the front enterance to the castle then definitely go right ahead!
  13. HG-Bonfire

    Other Assassination

    I'll post the same thing I pmed builder bob on the assassins... To the best of my knowledge, Builder Bob is currently working on the Facestealer right now.
  14. HG-Bonfire

    Other Assassination

    I've been trying to get the terrain up to the next level, but it's really a rather long process... I reuploaded the map with some work done on the outerlying forest. Feel free to tell me if I'm on the right track or not with it so far.
  15. HG-Bonfire

    Other Assassination

    I've got some experience with the GUI as well, but it's good to have a second opinion there. If you feel like setting up some assassins, the characters I was planning to use for them are sitting in that circle at the top of the map in the camp. If you want to put a couple of them together, that...
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