I am looking for the Warcarft I and II campain, rebuild for WCIII, any one knows good remakes? maybe with a link? or some info about this, what do u think?
thanks ;)
oh sorry ;)
test crit
Events
Unit - Any Unit takes Fatal or Non-Fatal Any damage (from MK42 Machinegun effects)
Local Variables
attacker = No Unit <Unit>
dmg_int = 0 <Integer>
dmg_string = "" <String>
rnd = 0 <Integer>
crit_dmg...
works, thanks ;)
but now i see the next problem, game crashes. Is the use of catalog funktion limited ?
testcrit
Events
TriggerAddEventUnitDamaged(null, c_unitDamageTypeAny, c_unitDamageEither, "MK_DMG")
Local Variables
attacker = null <unit>
dmg_int...
first, thank you ;)
this is what i try to get the path of the effect damage.
Variable - Set dmg 2 = (Count of values in Effects "MK_DMG" "CEffectDamage_Amount" for Player Any Player)
but it does not work ;(
MK_DMG is the id of my effect. using the number seems to be gone, the...
ok then,
go to the data editor, switch to the actor tab.
Right click, create a new actor or copy one. then select this new created actor, and go to the right to corner, there is a line which points to nothing, or in the copy case to the unit, which used the original. Change this point to your...
Data Editor -> go to the unit, search for actor in the left corner field.
click on the actor most likely named like your unit.
then select the "art" tab.
there are several dropdown menus. one of them is "model" to change it to a blank value, select invisible ;)
Hi, i have seen some suggetions to use the catalog funktions to solve some issuses. example set or get unit values.
is there any nice tut about this?
i would like to know: how can i exatly set or get data values of units.
set weap dmg or get weap dmg? maybe an example codequote with some...
Hi,
i would like to change Unit Attributes (Light, Armored, Bio) via Trigger, but i cannot find an action which can do this? do i overlook something or do i have to do this in another way?
thanks ;)
so we can conclude that we cannot use existing slots?
btw did try it with a complete fresh unit, ended with the same problem, not showing the abilitie-build up.
but in we there was a funktion to get the player and use the number as an integer. is this gone?
with triggering i have to check: if triggering is player 1 then set p1 to 1. thats not nice :(
ah nice, did not know there where a "invisible" model ;)
thanks.
someone knows if it is possible to change the name of a unit? maybe just the displayed name?
lol ok i did try this, but the actor attached to the origin does not follow the "unit" it just stay at its poit of creation. i dont want to make a trigger which let my model move ;)
did i do something wrong?
any other testings from other people ?
i had the exat same problem.
i found out that there must be one setting which disables the abilitie "Build" which refers to the building u want to build, is set wrong. Thats why the submenu disappears. i only shows up when u an working abilitie on the card.
try to add "move" and the...