Some had problems with units giving bounty and after a lill' research I found that following fields on a unit must be checked if it will give any Bounty.
1. Obviously, "Kill Resource (0|0|0|0)"
2. Which enables a unit to give "Kill Resource" when killed; "Flags - Kill Credit"
Also I...
I can't believe how many there was who fell for this, if this really was a bug blizzard would've fixed it in 0,1 seconds with a 1kb large patch.
This is just bs.
I don't think we should worry, they'll fix it.
They could establish three battle.nets.. They got that much money! Comon, its blizz we're talking about!
Xordiah said they will fix that blacklist indeed! ;)
Just look at B.net: http://forums.battle.net/thread.html?topicId=25026393323&sid=5010
Quoting: "Let's not overdramatize the situation and keep this in perspective. It is annoying, I give you that. We will be sure to look into the whole...
Oh! So that it doesn't correspond to the inventory at all! :D That's smart!
Another solution!
Man thanks a lot, I've been trying to find a solution so hard! But still its so annoying that it was so simple! XD lol
Anyway, thanks for response!
At first, I know this is my second thread but my project will stand still till the day I know how to get powerup items.
Power up items are items that are used instantly when picked up. Also power up items can be picked up no matter if your inventory is full or not.
Does anyone know how to...
Okey so I figured I needed a Multiboard and found out that you need to use dialogs, this is a very dynamic system but a bit confusing in start.
So I wanted to create a multiboard with columns and rows. One instance of a multiboard for each player showing a text in the left column and integers...
I both agree and disagree. If the new people finds the communities they may get the help to get into it.
But getting on with the GE on your own is very hard. I don't know how Blizzard will put it though.
The item data type that can be assigned to a units Stats - Item is the only thing that can define that a unit is an item.
I believe that items are only useful as long as you want an equipped item to have an effect. A pawnable Unit can't give effects, but as long as I've understood you can still...