I'm using 3d max 2012.
I'm trying to import an arachnathidgreen.mdx model from wc3 into 3d max and convert it into a .m3, but I'm having issues.
If I import it as .mdx and then export it as an .m3, only the bones are showing. If I import it and then check "import as .m3", then try to export it...
I just discovered how to use spells in a spellbook with triggers!
Been wondering how to do this for ages...
All you do is use the "channel" ability, remove all effects etc. and set the base order id and order id to the same as the spell in the spellbook.
Say you want a unit to use...
Need the spell that gloves of haste uses. Give it however many levels your maximum bonus is. Each level obviously is proportional to what you describe.
Use if GetRandomInteger(1,5)==1 then
That is a 20% chance.
Then use a polled wait for 7 seconds before decreasing the attack speed spell level.
Gonna need to be more specific.
Is the camera following the unit? Are you talking about when moving the screen around it drifts a little bit?
If it's the latter, I spent 5 seconds looking in the Camera triggers to find the camera smoothing factor function.
Next time you have a question, take...
I'm making a map where neutral extra is opposed to the players, and are not supposed to shoot them unless they can see them, but somehow can see any unit at any time on the map. I tried creating a fog modifier for player 14 across the map, but that didn't work. Anybody know how to make their...
The first house you search spawns the civilians at (0,0) (indicates there's something wrong with the house rects), but then all of the next houses you try to search stop at the "Search House 1" debug message and goes all the way to house 7 in the loop, and I have no idea why. Does anyone have a...
That's exactly what I don't want to have to do.
I want the Warcraft III's AI to cast the spells. Is there a function or setting that turns on spell casting or anything? Does it not work if it's neutral passive but has enemies?
I have custom spells for the enemy AI, but they don't use them automatically for some reason. The enemy is Neutral Passive (player 15) and I don't know how to, if there is a way, to make them use spells on their own (I.E. impale). I think they use blink on their own though.