Recent content by Indenzity

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    How to add a trigger to something that has not happened yet

    Wow, nice :) I have one problem with that, and it is that the Nydus Worms won't spawn units 240 seconds after they spawned. I killed two of them, and waited for the third one to spawn units, just to see if it worked. Here is how it looks now: NydusGroup 1 2 Events Timer - Every...
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    How to add a trigger to something that has not happened yet

    Well, that won't work, since I have other Nydus Worms on the map as well, and the Nydus Worms are spawning different units. :/
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    How to add a trigger to something that has not happened yet

    Hmm, okey, I will explain more properly this time :) It is 4 players on the map and 2 computers. When one of the players kills a Spire which is located in the enemy base, three Nydus Worms will spawn at different locations of the map, it will be pinged, and the Nydus Worms will start spawning...
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    How to add a trigger to something that has not happened yet

    Thanks, I think I am nearly there, I just miss one condition (which I have placed in Bold text). Nydus Worm - Attack 2 Events Unit - Spire [40.00, 131.00] dies Local Variables Conditions Actions General - If (Conditions) then do (Actions) else do (Actions)...
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    How to add a trigger to something that has not happened yet

    But how do I fill my Empty Unit Group with the Nyduses/Units? They are not placed on the map yet, so I can't pick them into the Unit Group.
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    How to add a trigger to something that has not happened yet

    Could you show an example, I do not understand :/ Show an example of this: When a building (Spire) dies, it will spawn 3 Nydus Worms in 3 different locations. Then, a couple seconds later, those 3 Nydus worms will spawn x amount of units each. 200 game time seconds later they will spawn...
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    How to add a trigger to something that has not happened yet

    Im not sure how I am supposed to do that. How can I create a unit group with those nyduses/units that are spawning in mid game? Here is how it looks like now: NydusGroup Events Unit - Any Unit dies Local Variables NydusGroup = (Empty unit group) <Unit Group>...
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    How to add a trigger to something that has not happened yet

    Ok, I feel kinda bad asking all the time, but I tried asking on sc2mapster, but I don't think they quite understood my question or something. :nuts: Anyways, how do I add an trigger like this: Three Nydus Worms will spawn at the map when a Spire dies, and then it will come an objective to...
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    Any unit enters region - Text appear. How to make it so the text only appears once?

    It worked excellent! :) I will just post how everything looks like now, in case someone else might need this: Discover P base Events Unit - (Triggering unit) Enters Discover P base Local Variables Conditions Or Conditions (Owner of...
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    Any unit enters region - Text appear. How to make it so the text only appears once?

    Thank you! It worked :) But I realised that, since I have a Mothership on the enemy team on a Patrol route, and the route is going inside that region, it means that the Mothership will activate the trigger, but no player has ever been there. How do I add it so only specific players can trigger...
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    Any unit enters region - Text appear. How to make it so the text only appears once?

    Hello guys, it is me again :) I have a little question for you, and I could not find any tutorial for it, so I will just ask here. Discover P base Events Unit - Any Unit Enters "Discover P base" Local Variables Conditions Actions UI - Display "Commander: WHAT...
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    Lava Surge Trigger - How to make units take damage when entering lava?

    It worked! It worked! :) Thank you so much for your help, I really appreciate it. If you were in this room right now, I would have hugged you :P That lava thing was really confusing, but also the most difficult trigger at the map. Thank you so much again :)
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    Lava Surge Trigger - How to make units take damage when entering lava?

    I'am almost there :) However, my triggers are slightly different, and does not work, so I will show you how mine looks like. General - If (Conditions) then do (Actions) else do (Actions) *If -(Height of Region1) <= 10.5 -(Height of Region2) <= 10.5 *Then Unit - Add 1000 Lava Damage...
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    Lava Surge Trigger - How to make units take damage when entering lava?

    Hmm, okey. But when I try to enter the "New Function" at Data -> New -> New Function, it is greyed out, I can't click it. What do I do? I have only used this editor for 2 days now, so sorry if it was a really dumb question.. But thanks for reply, I appreciate it! :)
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    Lava Surge Trigger - How to make units take damage when entering lava?

    [SOLVED] Lava Surge Trigger - How to make units take damage when entering lava? Hello, I have been watching tutorials and been reading a lot on how to make it so that if any unit on the map enters the lava (which consists of two regions I made), it dies. The only problem I have is this...
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