Wow, nice :)
I have one problem with that, and it is that the Nydus Worms won't spawn units 240 seconds after they spawned. I killed two of them, and waited for the third one to spawn units, just to see if it worked. Here is how it looks now:
NydusGroup 1 2
Events
Timer - Every...
Hmm, okey, I will explain more properly this time :)
It is 4 players on the map and 2 computers. When one of the players kills a Spire which is located in the enemy base, three Nydus Worms will spawn at different locations of the map, it will be pinged, and the Nydus Worms will start spawning...
Thanks, I think I am nearly there, I just miss one condition (which I have placed in Bold text).
Nydus Worm - Attack 2
Events
Unit - Spire [40.00, 131.00] dies
Local Variables
Conditions
Actions
General - If (Conditions) then do (Actions) else do (Actions)...
Could you show an example, I do not understand :/
Show an example of this:
When a building (Spire) dies, it will spawn 3 Nydus Worms in 3 different locations.
Then, a couple seconds later, those 3 Nydus worms will spawn x amount of units each.
200 game time seconds later they will spawn...
Im not sure how I am supposed to do that. How can I create a unit group with those nyduses/units that are spawning in mid game?
Here is how it looks like now:
NydusGroup
Events
Unit - Any Unit dies
Local Variables
NydusGroup = (Empty unit group) <Unit Group>...
Ok, I feel kinda bad asking all the time, but I tried asking on sc2mapster, but I don't think they quite understood my question or something. :nuts:
Anyways, how do I add an trigger like this:
Three Nydus Worms will spawn at the map when a Spire dies, and then it will come an objective to...
It worked excellent! :)
I will just post how everything looks like now, in case someone else might need this:
Discover P base
Events
Unit - (Triggering unit) Enters Discover P base
Local Variables
Conditions
Or
Conditions
(Owner of...
Thank you! It worked :)
But I realised that, since I have a Mothership on the enemy team on a Patrol route, and the route is going inside that region, it means that the Mothership will activate the trigger, but no player has ever been there.
How do I add it so only specific players can trigger...
Hello guys, it is me again :)
I have a little question for you, and I could not find any tutorial for it, so I will just ask here.
Discover P base
Events
Unit - Any Unit Enters "Discover P base"
Local Variables
Conditions
Actions
UI - Display "Commander: WHAT...
It worked! It worked! :)
Thank you so much for your help, I really appreciate it. If you were in this room right now, I would have hugged you :P
That lava thing was really confusing, but also the most difficult trigger at the map.
Thank you so much again :)
I'am almost there :)
However, my triggers are slightly different, and does not work, so I will show you how mine looks like.
General - If (Conditions) then do (Actions) else do (Actions)
*If
-(Height of Region1) <= 10.5
-(Height of Region2) <= 10.5
*Then
Unit - Add 1000 Lava Damage...
Hmm, okey. But when I try to enter the "New Function" at Data -> New -> New Function, it is greyed out, I can't click it. What do I do?
I have only used this editor for 2 days now, so sorry if it was a really dumb question..
But thanks for reply, I appreciate it! :)
[SOLVED] Lava Surge Trigger - How to make units take damage when entering lava?
Hello,
I have been watching tutorials and been reading a lot on how to make it so that if any unit on the map enters the lava (which consists of two regions I made), it dies.
The only problem I have is this...