waaaaaaaaaaaaa!!!!
ahem...
thx dude the remove sk work...
and the gold too...
well it work but the problem is its multiplied by 4???
how come???
EDIT:
yet again i didn't follow everything thats why i didn't got it right...
but it works fine now thx....
EDIT:
NYAK!!!
another yet again!!!
where...
eeer then what should i do???
i tried using 2 events and...
oh well didnt work either...
i mean it work but not the way i wanted it to be...
how do i make a triggering player on the event response...????
EDIT:
oh yeah i tried removing the conditions and used the actions only in which it did not...
selling SK
Events
Player - Player 1 (Red) types a chat message containing sellsk as An exact match
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item being manipulated)) Equal to Siegekit lvl 30...
is there any ability that i can increase the damage in which i dont need to use triggers...
if not can anyone help me make one...
its an item ability...
if i click it, it will instantly increase its damage...
then if i click it again the buff is removed...
it depends on what skill u used...
but since what ur saying is about permanent invi = spells invi...
answer is:
still visible...
if u want to make a invisible spell u need to remove the art - missle or any art on the object editor to make it look it invisible...
well is there a way to return the normal color of a model when it got change by model morph...
well i mean when i morph to a red guy and change back to rifleman the red color is still there...
meaning rifileman now is red(not his normal color)...
question:
get back to his normal color?
sowee guys but i think its time to abandon this thread...
since web disables the item ability...
and snare doesnt have model removal...
entangling ability oh well cant do anything...
thats y its time to close this thread...
thx anyways...
:thup:
thx guys ive already got it...
siege mode lvl 10
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Siege Kit lvl 10
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If -...
how about this???
siegekit turn on and off
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Siege Kit lvl 10
Actions
Item - Change ownership of (Item carried by (Triggering unit) of type Siege kit lvl 20) to Neutral...
there are two items...
when i turn on the first item...
the 2nd item is disabled until i turned off the 1st item...
and when i turn on the 2nd item the first item is disabled...
the item has metamorphosis ability...
any ideas for this type of trigger
like this???
siege mode lvl 10
Events
Unit - A unit Is issued an order with no target
Conditions
(Issued order) Equal to (Order(Siege Mode (Demon Form)))
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If...