I made a level up and strength attribute using behaviors and veterancy. For some reason my Hero starts with 2 strength (instead of 1) and gains 3 strength whenever it levels (I wanted +1 each level).
I also noticed weird object values between my regular variables. See for yourself:
How...
One similar to the one in Warcraft 3. Is it possible? Having to pick a single tile set is pretty limiting if you want to have a multiple climates.
Thanks in advanced