If only one unit per player can cast a spell, it's called MPI.
If more than one unit (regardless of owner) can cast a spell, it's called MUI.
My question is what is it called when a unit can cast a spell more than once before it's effect finishes? MCI (Multi Cast Instanceable) maybe?
If...
Lightning handle id number goes from 1 to ... ?
Texgtags from 99 to 0.
Images from 98 to ...?They increases two by two, 100 - 102 - 104
Ubersplats from 0 to ...?
Four objects can share id 98 :O
Edit:not 99
Yes same, you can test it you know :D
Also why would he search something like "Ascii", I would probably search things like "object id convert", "object integer" things like that.
Edit:I searched Object id convert and found damien's ascii.
http://www.hiveworkshop.com/forums/jass-functions-413/snippet-ascii-190746/
Also there is a blizzard function for that, it is in cheats.j or some other where.
You still can use offsets in your own map depends on your handle count, or you can add a constant boolean to your system
//set this to true if your map don't have over xxxx handles
private constant boolean USE_HANDLE_ID_OFFSET = true
There is another way, but I don't get how is that useful.
globals
force NULLFORCE = GetForceOfPlayer(Player(15))
endglobals
function Caller takes code c returns nothing
call ForForce(NULLFORCE, c)
endfunction