Jesus4Lyf
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  • nah, dude, don't do independent stuff, you'll do better with someone behind you.

    also, what's your MSN?
    D
    Hey Jesus long time no see, if u get this sometime today, can u come on wc3 i need u 2 help with something ^.^ tlk soon.
    R
    when i enter your link, the same error message appears
    i hvae not the permission blablabla
    R
    hey, can you tell me why i cant post a new thread?
    i used the search function but havent found a solution for my problems with the world editor
    Jesus Christ, Jesus, when in God's name will you finally take a break, Goddamnit!
    Eh, well, holidays are nearly over and I doubt I'll get as much time to do stuff with mapzzzz..... :(

    And you don't update stuff do you :O? You haznt posted system long time =(
    o_O.I named it CustomDamage! How innovative! :) Eh, well, I wanted a custom damage system. So now there is something like:

    Damage_RegisterWater[Damage]Event() :3 Shrugs. O'well, I'm not going to simply abandon after about 2 hours work on it :D I finally understand Damage now :p
    I pwan to steal your Damage, and make my own, having most of the code be based of Damage - all for my map! Bwahaha! :)
    Hm. Did BuffStruct's buffs stack? So you added two buffs of same type onto one unit, the first instance ended, would the 2nd buff stay on D:? I'm guessing not.
    Triggers in my map:
    - Damage
    - AIDS
    - Event
    - T32
    - BuffStructHeader/Footer
    - SpellStruct

    O_O. Hm. Do heavy amount of comment lines affect processing time (when saving)?

    Also - you know if a unit is affected by a negative buff, if you have more than one unit selected, it's icon portrait will be red, will the same happen for BuffStruct?
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