I have a question how can i take the struct that i assign to unit.I use these two bot non of them works
local MyUnitStruct uData = GetUnitId(GetTriggerUnit())
local MyUnitStruct uData = GetUnitIndex(GetTriggerUnit())
i made the struct AIDS struct with //! runtextmacro AIDS()
edit:
I found...
this is the code
private function moveMe4 takes nothing returns nothing
local location tempLoc
local location tempLoc1
//call BJDebugMsg("me4")
set tempLoc = GetUnitLoc(GetEnumUnit())
set tempLoc1 = PolarProjectionBJ(tempLoc, 4.50...
hello i when i try to revive my heroe after dead it isnt working what coud be the reason for that .I try to make to revive isntanty after dead or to store a variable with unit and rise it after that but it isnt working.
Hello how can i pass vars , structs etc no mater when i call a unit group , do i have to attach somthing to the units or enithing else .I have timer , and i want this not to be a global var .I want to make custom chain lightining like one in dota that medusa have , but i need this that i asked...
i tried 2 sytems CSCache and TimerUtils but on saving they give me errors .So can you give me a system that will work and can you explain me how to implement it , i am stick so please help me.