I used a behavior like this
Attack Behavior
>>Is Attacking (Search Area Effect) that is on a periodic event
>>Attack Damage (Effect Damage type) that is triggered when an enemy unit is found
And the result is an aura (can't be seen) that damages nearby enemies.
When I tested it on my map, and...
0i didn't read the tutorial, but if you kill something with the damage effect (which i assume its using) it should definitely give the unit a kill count. Make sure that the dying unit has the 'kill count' flag checked.
lol... i read your rep post to me 5 times, went back and read the original post 5 times.. and just couldn't figure out why you gave me rep. Took embarrassingly long to realize the typo -.- tho I'm sure a lot of people could make use of a date editor :D
Dont know if this would apply since you specified you want it done through triggers, but there is a field in the unit data editor that lets you set a delay before things regenerate. Could set it something like this:
Max shields: 100
Start shields: 100
Shield regen: 100 (if after the wait period...
Of course, once again, I solve my own problem only minutes after posting for help. So I'll explain what I did for anyone else that needs help!
Step by step on creating your own model variations:
All in all, I hope tonights hour long endeavour helps someone else, too!
PLEASE NOTE: You can...
I've come to need a unit that can have multiple model variations, a la Dark Templar, or most doodads. I found the 'variation count' under models, but after changing it, i do not see any way to set alternate model files.
I read elsewhere that for things like the DT there are the following files...
I just started dabbling with this boss bar as a way of showing it. *although i knew the boss bar feature was there, i had stupidly completely forgotten about it as an option*.. anyways, I noticed ther was a Set Boss Bar to 'unit' action and looked like that automatically refreshed itself.
Do...
I got sucked into playing around with the hack and slash idea (avid arpg/diablo fan, but who isn't?) and this is how I ended up putting it together!
Right click (and hold) to move or attack!! Maybe you can find something useful in my wasted 45 minutes~ xD
Anyone have any knowledge (or a tutorial?) on how these work. I played around with them but couldn't really figure anything out. I'm total noob to the Event editor of actors.
I would like to get a progress bar that shows on a unit without having to click the unit for it to show!
Thanks~
Just a FYI in case you haven't explored it yet and were interested in messing around with it to see what you could produce, I just noticed there was a 'ClickResponse' behavior... I haven't dug too much into it, but perhaps if you were interested in doing it through the data editor, that could...
i hope! I wouldn't have initially assumed you could, but I remember seeing an image on SC2Mapster which was promoting their 3d sc2mapster doodad you could place... and along side it were DT weapons, maybe ghost/marine rifles and such, lying on the ground, separated from the rest of the models.