Recent content by jnZ

  1. jnZ

    Help With Hero Revive Timer Trigger

    Fixed it myself after a bit more googling. It was important to set the Timer Array size accordingly. After that it worked. Sry for useless thread.
  2. jnZ

    Help With Hero Revive Timer Trigger

    Hey, I tried around for a few hours but I somehow can't come up with a reason why my trigger doesn't work. The basic function is this: in my map are 5 heroes, each assigned to a global variable SYS_HERO[1-5]. The 'Hero Revive Start' trigger is supposed to figure out which of those heroes died...
  3. jnZ

    Orders Stop Help?

    what do you mean. manashield, immolation, defend and divine shield work just fine. setting manashield and divine shield duration to 0.01 disables the effect. as for defend adjusting the block value stuff works as well to negate the effect (well depending on the unit there will be an animation...
  4. jnZ

    Unit Count and Conversion Trigger help needed

    The type of temp_group it Unit Group. Just choose set variable, select temp_group and set it to "units in region matching condition" I never used a custom script in a condition since thats not possible. All my conditions are regular integer comparisons. The first one is 'count units in unit...
  5. jnZ

    Unit Count and Conversion Trigger help needed

    well the choice is yours but mine replaces groups of 50 aswell and is more efficient. so i would strongly suggest to use mine. but since you need the trigger you have to decide which one suits your needs best. be aware that kayoss666 trigger also has some leaks in it. and yes its the set...
  6. jnZ

    Unit Count and Conversion Trigger help needed

    ah i alraedy fixed mine. i noticed i got his question wrong after posting. well seems like mine is still quiet a bit shorter. sorry for the trouble.
  7. jnZ

    Unit Count and Conversion Trigger help needed

    Replace Trigger Events YOUR EVENTS Conditions YOUR CONDITIONS Actions Set temp_group = (Units in YOUR REGION X matching (((Owner of (Matching unit)) == (Owner of (Triggering unit))) and ((Unit-type of (Matching unit)) == Footman))) If (All Conditions...
  8. jnZ

    Chat Message help

    That custom script stuff is to avoid leaks. Google "WorldEditor leaks" if you want to know more. Otherwise, specify your question because he already told you exactly what to do.
  9. jnZ

    Income Per Second System

    the maths behinde it is: (Gold of Player / 100) * 105 = 105% (+5%) Player - Set Player 1 (Red) Current Gold to (((Player 1 (Red) Current Gold) / 100) x 105) thats wrong. it would add 20% to the palyers current gold. dividing by 20 instead of 5 would work: Player - Add ((Player 1 (Red)...
  10. jnZ

    Help Me! NewGen testmap doesn't work!

    well this part of the forum is almost deserted. there are only a handful of people who more ore less regularly post here. as long as your thread is on the first page there shouldnt be a reason to bump your thread. well at least try to only bump after 24 hours. and the fella who lectured you...
  11. jnZ

    Passive skill with cooldown.

    i never said its the best. i also mentioned that custom values can easily cause problems when they are already used in other triggers. i simply meant that in my opinion custom values are the user-friendliest to use in terms of difficulty. well i guess his question was more than answered so lets...
  12. jnZ

    If a unit dies, is it automatically removed from unit groups?

    for further problems like this: why not try it yourself? just use the game message action to show how many or which units are in a group. well trying stuff like this is at least how i try to figure out my own problems since i am pretty shy at asking for help in forums
  13. jnZ

    Passive skill with cooldown.

    yeah i already mentioned that in my post earlier. well in my opinion custom values are the easiest solution.
  14. jnZ

    Passive skill with cooldown.

    My impression was that its some kind of passive double-cast ability. unit group, hash table, custom values, whatever works. well i guess custom value always could cause problems when you also use them in some other way.
  15. jnZ

    Passive skill with cooldown.

    but it would only work with a single unit. as soon as there are at least 2 units with that spell it won't work.
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