Oops, I've figured it out already. D: Nevermind ...
EDIT: Accidentally double-posted.
Accname, I tried that initially and it worked, but I decided that there had to be a better way to do it. I've figured it out, but thanks anyway! :)
I've used the tutorial below:
This system works and players can get random Heroes. However, I don't want two or more of the same type of Heroes in my map. I believe that this is a common problem and I have searched thehelper.net...
If I'm not wrong, the Elune's Grace ability decreases the amount of damage caused by Piercing damage ... I think you can change the attack type. Then just set the amount reduced to 100% and set the boolean for the ability as item ability to true.
The only thing I can find under Gameplay Constants relating to Scroll of TP or Mass Teleport is a boolean for clustering. o.O
Or maybe I've missed it? :(
Edit: Oh, never mind. I've solved it by creating an ability based off Mass Teleport and changing it to an item ability. :) Thanks for the...
I wanted to put in a scroll of town portal-type item in my map, but I noticed that it makes the user invulnerable. Is it possible to make the unit still vulnerable while using the item?
Thanks in advance. :D