I lost all my maps >.< including the ones I'm using to make your spells. So it might take another while for me to make another one :T I'm really sorry...
Make an invulnerable "chicken" with an inventory but have no attack, and make it follow you everywhere. :)
What do you mean by "bank"? Like a place where you can keep your items?
[EDIT] Maybe, giving a building the "inventory" ability?
I can't find my maps! The map folder is still in the Warcraft directory and all the TFT and ROC maps are still there but ALL my custom maps, including ALL my f*****g maps are gone (f**k!).
What happened? I didn't even do anything. I opened WE and tried opening the map I'm currently making but...
Are you sure it's not part of the model? If it's not, then I think they probably scaled everything else down so they could make the terrain appear bigger and steeper.
Hmm... it's probably because of the item-type trigger. I think it's better if you just use the original item instead of creating new ones.
I got an idea. Why not make the Item Holder pick it up? Instead of giving the items to it? So like whenever a unit dies, you move the Item Holder of it's...
I don't have this either. :T
You can try making a folder in Warcraft directory and name it "Screenshots". If this doesn't work, then you can always paste it (ctrl-v) in paint after pressing the screenshot button. :)
Maybe it's the TempPoint being used twice right when the Map Initialization trigger is fired? Try using 2 different TempPoint.
And...
Just to be sure, maybe instead of using just 1 trigger, do 2.
One making the item holder for allies of player 1 at 0.5 second of game-time.
And one making...
Not sure if this is it but:
When your picking the players in your first trigger: "Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Actions)", does this include Player 1 itself? Or just the allies? :confused:
'Cause in the world editor, whenever you test it out...
How 'bout this one:
Trigger 1 -
Event:
Every 0.01 seconds of game-time
Action:
Pick every unit in Playable Area and
If - Picked unit's health percentage is less than or equal to 1%
Then - Make unit's items undroppable
Else - Do nothing
Trigger 2 -
Event:
Unit revives
Action...
Hmm, not sure if this could work:
Have the item(s) be transferred to a dummy once a unit dies. And when the unit revives, transfer the item(s) back. :)
Event:
Unit comes within 500 range of [your hero]
Condition:
Triggering unit belongs to an enemy/ally of owner of [your hero]
(you can remove this if you want the picked units to be any unit.)
Event:
Pick every unit within 500 range of [your hero] and
If - Picked unit's health is...