Recent content by JuiceBox

  1. JuiceBox

    Remove Spell Research?! HELP!!

    How can I remove the spell research so that the units don't have to research the spell in order to use it? For example: the footman's defend ability.
  2. JuiceBox

    hey, newbie needs help

    Use pathing blockers [air/ground]. Make all your heroes ground, and make all the creeps air. :)
  3. JuiceBox

    I lost all my maps >.< including the ones I'm using to make your spells. So it might take...

    I lost all my maps >.< including the ones I'm using to make your spells. So it might take another while for me to make another one :T I'm really sorry...
  4. JuiceBox

    Extended inventory and bank

    Make an invulnerable "chicken" with an inventory but have no attack, and make it follow you everywhere. :) What do you mean by "bank"? Like a place where you can keep your items? [EDIT] Maybe, giving a building the "inventory" ability?
  5. JuiceBox

    Custom Maps Have Disappeared

    I can't find my maps! The map folder is still in the Warcraft directory and all the TFT and ROC maps are still there but ALL my custom maps, including ALL my f*****g maps are gone (f**k!). What happened? I didn't even do anything. I opened WE and tried opening the map I'm currently making but...
  6. JuiceBox

    Problems with Fog

    Well in games like Dota, they don't use fog. :)
  7. JuiceBox

    Problems with Fog

    When you/they try it, what's your/their "Video - Brightness" settings? That's probably the cause. :)
  8. JuiceBox

    how to terrain this high only using high and lower

    Are you sure it's not part of the model? If it's not, then I think they probably scaled everything else down so they could make the terrain appear bigger and steeper.
  9. JuiceBox

    retaining items when reviving non-hero units

    Hmm... it's probably because of the item-type trigger. I think it's better if you just use the original item instead of creating new ones. I got an idea. Why not make the Item Holder pick it up? Instead of giving the items to it? So like whenever a unit dies, you move the Item Holder of it's...
  10. JuiceBox

    Where do warcraft screenshots go?

    I don't have this either. :T You can try making a folder in Warcraft directory and name it "Screenshots". If this doesn't work, then you can always paste it (ctrl-v) in paint after pressing the screenshot button. :)
  11. JuiceBox

    retaining items when reviving non-hero units

    Maybe it's the TempPoint being used twice right when the Map Initialization trigger is fired? Try using 2 different TempPoint. And... Just to be sure, maybe instead of using just 1 trigger, do 2. One making the item holder for allies of player 1 at 0.5 second of game-time. And one making...
  12. JuiceBox

    retaining items when reviving non-hero units

    Not sure if this is it but: When your picking the players in your first trigger: "Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Actions)", does this include Player 1 itself? Or just the allies? :confused: 'Cause in the world editor, whenever you test it out...
  13. JuiceBox

    retaining items when reviving non-hero units

    How 'bout this one: Trigger 1 - Event: Every 0.01 seconds of game-time Action: Pick every unit in Playable Area and If - Picked unit's health percentage is less than or equal to 1% Then - Make unit's items undroppable Else - Do nothing Trigger 2 - Event: Unit revives Action...
  14. JuiceBox

    retaining items when reviving non-hero units

    Hmm, not sure if this could work: Have the item(s) be transferred to a dummy once a unit dies. And when the unit revives, transfer the item(s) back. :)
  15. JuiceBox

    Select unit in range of 500 of hero with lowest health

    Event: Unit comes within 500 range of [your hero] Condition: Triggering unit belongs to an enemy/ally of owner of [your hero] (you can remove this if you want the picked units to be any unit.) Event: Pick every unit within 500 range of [your hero] and If - Picked unit's health is...
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