Okay then... well can anyone at least teach me how to edit the JASS Toss trigger to fulfill the role of the toss i requested? here is the code....function Trig_Toss_Conditions takes nothing returns boolean
return GetSpellAbilityId() == 'A004'
endfunction
function Toss_Unit_Group...
Im in need of a GUI and MUI Upgradeable Toss. (The Toss in DotA where you grab a random nearby unit and toss it at another unit)
By Upgradeable I mean you can increase its damage,range and reduce it's cooldown, through tomes and etc.
I need its damage to depend on your heroes STR. Toss...
How do i increase a certain aspect of a skill through items and/or a different skill upgrade?
For Example:
In Pudge Wars you buy a tome to increase your hooks speed,range,radius and etc.
And in its latest version you can actually upgrade the hook through the use of other skills i.e...
Is it possible to change attribute effects?
For example: I want Str to add Mana instead of adding HP or i want Agility to add HP instead of armor... etc.
If so how do i do it?
How do i make it so that I and other allies can control a single shop??
Example: If anyone has played DotA it would be like the 6.56 Ancient Of Wonders in which you and your allies could use its skill "Glyph of Fortification"
I really need help...
How can I give an item to another unit, when I cast a non-target skill?
For Example:
Unit X casts a spell (w/c gives an item to a certain unit) Unit Y then receives an item.
Another Example is:
Unit X is a shop with a spell (the spell gives an item to the buying unit.) Unit Y is the...
How can I make a spell in which when you click the spell you also learn the spell... just like in Custom Hero Arenas and Herocraft maps... Can anyone plz give me the trigger? Thanx in advance
Questions:
1. How do you set a Player's Force? (Example: I want Player1(Red) to be on Team1 and Player6(Orange) to be on team 2?)
2.How do you make player group variables which contain players? can anyone give me the trigger for this?
Thanx in advance!!!
Yeah.... i already have triggers but the problem is that i can't seem to put a spellbook inside a shop... How do you make it so that you can see the spellbook inside the shop? :banghead::banghead::banghead: