Recent content by kelogsloops

  1. K

    FPS Problems with Spells

    There :D Thanks i frogot how to do that
  2. K

    FPS Problems with Spells

    So I have a spell that goes like this That's the jist of it. The spell is based of Shockwave to deal damage whilst the backstab and Faerie Fire effect is added via trigger. I just got hte spell working i think, but I seem to encounter a few problems. Firstly, sometimes I'm not even sure...
  3. K

    adding and removing attributes like 'Essence Shift'

    Yeah i was wondering that as well... I WNDER HOW SLARK IS MADE :(
  4. K

    adding and removing attributes like 'Essence Shift'

    OH OKAY! i fixed it! the spell works now but the agi doesnt all restore after 60 sec... any ideas?
  5. K

    adding and removing attributes like 'Essence Shift'

    only one unit wil cast the spell and umm this is the only trigger for the spell. shouldnt be any others. :/ would changing it really fix it all up?>
  6. K

    adding and removing attributes like 'Essence Shift'

    Hi guys, i'm trying to make a spell that deals AoE damage, similar to Fan of Knives but the damage is split evenly amongst units in the AoE. The damage is based on the caster's agi and the cost is nothing but AGI. It costs 2 agi to cast the spell which does 4x agi. After 60 seconds i want...
  7. K

    AoS War of the Elements

    Updated to v1.25 THERE HAVE BEEN DRAMAAAAATIC changes since last released version (v1.23) due to the patch that made most maps unplayable.
  8. K

    Spell Shield Ability

    i was planning to make a spell that works like, when this aiblity is cast, it makes 3 fire orbs move in circles around the caster(i got that working) and then, each time a negative spell is cast on the target, the spell would be negated (adding spell amulet to the caster) and one of hte fire...
  9. K

    problems in channeling mui ability attempt

    Oh!!!! that was the problem heh, my bad again, sorry!
  10. K

    problems in channeling mui ability attempt

    so i've got a spell that makes a missile and sends it towards a target location and upon destination, it circles the area for the remaining seconds of the cast which is 5 second effect (including moving towards the point). i've got the circling bit right, but then when i was told to make my...
  11. K

    Moving a Unit as a Missile

    okay i did as you said. THANK YOU VERY MUCH! i'm going to try make another spell based on hashtables :D!! NVM I FIXED IT :D
  12. K

    Moving a Unit as a Missile

    okay i think i'm going to look even MORE stupid but, when i go to Hashtable - Save Real, for the third 'argument', what function is it meant to be under? because the Hashtable - Get Handle ID or Get String ID doesn't give Event Response (last created unit) options...
  13. K

    Moving a Unit as a Missile

    um, how do you save a unit type(last created unit) as real variable (angle). although sounds a bit dumb :/
  14. K

    Moving a Unit as a Missile

    alright thanks guys! but umm, i'm reading a hashtable tutorial, well this one http://www.thehelper.net/forums/showthread.php?t=155409&highlight=hashtable and i've tried it, but i dont think it includes using a second trigger thats periodic like a sliding trigger. any tips? edit : removed
  15. K

    Moving a Unit as a Missile

    okay, so, once i learn hashtables, am i going to have to go ALL over my spell codes.... LOL or does it only apply to spells that require 'second' triggers that rely on the first trigger? like this one
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