Hey Kenny, i noticed you used vector in your projectile system so I tried looking through your code and the example given in the vector system map but I can't seem to figure out how you use it to move a unit. Can you please help me out?
Can you make Projectile's ignore cliff's and height differences and act as a normal 2D projectile that was triggered badly. Basically remove vertical collision from them?
And is it possible to remove the automatic Z facing from an arcing missile?
It was when I set attack cooldown to 0.00 and backswings to 0.00, and projectile speed to like 500. I ordered an attack. The missiles would arc, but as soon as I moved the target, they would go back lower. Strange.
And I mean't like.... rather tahn an arrow for example face the same flat facing on the entire parabola, will it face the direction of the parabola so eventually it will face down or something.
I think Warcraft when it has an arc, it just goes back to default Z if the target moves a bit. I played around with missiles in Wc3 and that's how they work. Also, if you were to put homing missiles on, you'd have to figure out stuff like if they should be able to be dodged like normal (well, I would, eg Storm Bolt and Blink).
Hmm.... SetUnitLookAt()? What for? And do missile on parabola straight or face curved? (Dunno how explain?)
By the way, 2:55 PM and you are on. GAH. HATE SCHOOL. SO HOT.
Mmm I think it'd be the same.
Problem is array members of a struct require an extra multiplication and stuff, otherwise a struct member + unit index is always faster than a hashtable read (~45% diff between just hashtable read for [handle id, 0] and getunituserdata fyi).
Hashtables are pretty fast. Lol. I imagine the non-hashtable may be faster here though. Hard to say. (Don't quote me. XD)
Jefferson TX on a Paranormal Investigation of a haunted bed and breakfast - I got some friends that are paranormal investigators and they have an RV and do YouTubes
just got back from San Antonio this weekend had the best Buffalo Chicken Cheesesteak sandwhich in Universal City, TX - place was called Yous Guys freaking awesome! Hope everyone had a fantastic weekend!
We have been getting crazy numbers reported by the forum of people online the bots are going crazy on us I think it is AI training bots going at it at least that is what it looks like to me.
Most legit traffic is tracked on multiple Analytics and we have Cloud Flare setup to block a ton of stuff but still there is large amount of bots that seem to escape detection and show up in the user list of the forum. I have been watching this bullshit for a year and still cannot figure it out it is drving me crazy lol.