you know skibi's castle? (it should be in your wc3 maps)
i liked the way all those towers had so many varying abilities. Why not make a Plants vs Zombies-type game with your own towers.
Rate of income can be based on "sunflower" structures instead of how many monsters you kill so that there...
EDIT: Problem Solved (Removed the conditions when modifying levels. These conditions were used on a previous calculation method)
Effect Desired: When a unit takes damage from fired-based spells it applies the BURN status for up to 5 seconds. While under a BURN, the unit's armor is decreased by...
Yeah, like shooting a missile. This is where you start making slide/force/push triggers in which dummy units/player units are given a set velocity and are moved across regions of the map in intervals to give an illusion that it is travelling smoothly.
TRIGGER 0:
Game Initialization
Create a hashtable
Set Hashtable = Last created hashtable
TRIGGER 1:
E: A unit is issued an order
C: Issued Order is equal to flamingarrows (or whatever)
A: Set Booleanvariable = True
Hashtable - Save Booleanvariable as X of Key(TriggeringUnit) in Hashtable...
So I came up with this system a long time ago. Id like to know what you think and spot any drawbacks.
The trigger basically runs periodic events so that i won't have to create multiple triggers using the [Time - Every X seconds] event
Id also like to know if it is necessary and if it...
haha. slow is instant. there is no missile. frost nova is instant as well.
COLD NETS
step 1:
you should make a dummy unit of the model with a net missile
give that dummy unit the ability "kaboom"
set movespeed to 522
step 2:
create an event: a unit starts the effect of an ability, and...
you can't make it black. but you can make it gray. extract the lightning texture, recolor it to grey then import it. overwrite the original texture using this texture by using the original texture's path. the reason why you cant make black lightning effects is because if you extract the texture...