Recent content by killbuzz

  1. killbuzz

    Need help with sounds...

    In the new map, did you go into the sound editor and add all of the sounds back into the map? If you are trying to keep all your premade actions that use sounds working when you paste them in then you need to name them exactly as they are in your original map. (And make sure that each one is...
  2. killbuzz

    Calling tmpPoint in GUI ?

    Ah no it isn't being used elsewhere, just reused an old int and didn't bother renaming it.
  3. killbuzz

    Calling tmpPoint in GUI ?

    Ahh I see, and no that didnt work :| oh well going to start on the new system now :) EDIT: finished the new trigger, and everything seems to be working fine now, thanks again and if I have any problems with it I will let you know. Respawn Setup Events Map initialization...
  4. killbuzz

    "And I dreampt of a factory where they manufactured what I needed" - Palmcorder Yajna, The...

    "And I dreampt of a factory where they manufactured what I needed" - Palmcorder Yajna, The Mountain Goats
  5. killbuzz

    Calling tmpPoint in GUI ?

    Alright no problem. Not going to start on it tonight though, I know I'd make to many mistakes, sometime tomorrow I think.
  6. killbuzz

    Calling tmpPoint in GUI ?

    Alright, awesome :D I looked it over again and I don't think it will be to difficult to figure out, thank you both for your replies and i'm glad this is finally dealt with. :) (Seems like TheHelper has changed since I was last here, I guess I cant give out +rep anymore?)
  7. killbuzz

    Calling tmpPoint in GUI ?

    I actually came across your trigger when I was first trying to set this whole thing up, but I really don't know how stuff like 'for each integer A do actions' works. Also, does this work even after a dying units corpse has decayed? Because that is the only problem I am having with my current...
  8. killbuzz

    Calling tmpPoint in GUI ?

    Ok I think I see what you are getting at and how it could be made to work, just wondering what exactly 'make unit drop corpse on death' does? Will it make the trigger behave differently? I'll set something up for this, thank you for the help :). (Also i'm just coming back to WE after a 2 year...
  9. killbuzz

    Calling tmpPoint in GUI ?

    That could potentially work, but the problem with that is when the corpse decays/is raised it will be removed from the unit group, and then revived at the next condition check. I tried to solve this in my original trigger by hiding the dying unit, suspending corpse decay on that unit, then...
  10. killbuzz

    Calling tmpPoint in GUI ?

    I'm currently working on a creep respawn system that will respawn the dead creep in its original location and only if there are no enemy players nearby. here is what I have so far: Respawn Init Events Map initialization Conditions Actions Set Respawn_Time = 25.00...
  11. killbuzz

    Calling local integers in gui?

    Hi all, just wondering if its possible to call local integers/locations in gui triggers? Im making a creep respawn system that only respawns if there are no nearby players and can't seem to get it to work. Here's what I have so far: Respawn Init Events Map initialization...
  12. killbuzz

    Respawning Units

    Ahhh there we go, thank you very much, had what I was looking for :) +rep
  13. killbuzz

    Respawning Units

    Yea, player 12 is everyones enemy, hes like creeps except with a name, so I do want to make sure that the number of enemies of player 12 in the area of the dead unit is equal to zero.
  14. killbuzz

    Respawning Units

    All I am looking for is the condition that checks whether or not there are any enemy units in the area, the condition I have doesn't work and I just want to know what will. ;)
  15. killbuzz

    Respawning Units

    Thats not what the problem is, that part works just fine, here is the other trigger: Creep Revival System Initialization Events Map initialization Conditions Actions Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do...
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