Recent content by kioSk

  1. kioSk

    Make missile detonate upon impact of a wall

    Maybe you should NOT check "ignore terrain"?!
  2. kioSk

    Can't see units o.O!

    Usual Problem is, that you use copy/paste in the data editor instead of rightclick/duplicate
  3. kioSk

    Attachment Points

    Looks like Bone 24 of the rigging "inside" is at the nozzle of the gun. Which Trigger are you talking about?
  4. kioSk

    My Computer blue screens

    Isn't there an option "safe start" or something? You need to enable that one... On my (german :-/) Windows 7 it is the second part "Start" in msconfig. In the lower half you can set options for safe start
  5. kioSk

    Galaxy Problems - Petition draft

    I neither agree. You can get everything to work without using pointers. And I don't want maps to be able to freely mess around in my main memory
  6. kioSk

    Tutorial Repository - Starcraft 2 Editor

    Oh nice thanks a lot! //Edit: More Tutorials to be found here. Especially the A Simple TD, where a really simple TD is being created. Good for beginners :)
  7. kioSk

    Bullets like These

    But Aiming again could just meen the camera, which'd suck :(
  8. kioSk

    Infinite Upgrades - How to?

    Each one of the same with different max value? So I need to Attach Upgrade 3 255 times with the according level? But why didn't even the first click work and the Zerglings were stuck at lvl 2 upgrade?
  9. kioSk

    Where can I find resource/time cost of units?

    Let's say you want to change the requirements for the "Missile Turret". In the Data Editor go to Abilities -> SCV (Build) Double click on the "Info +" field Double click on "Build Missile Turret" Now a little down the way you see "Requirements". You can click on the little red x below...
  10. kioSk

    Remove Nuclear Strike requirement

    Managed to make it work. 1st: remove the requirements (like said above) 2nd: In the Data Editor at the ability "Ghost - Nuclear Strike" change "(None) - Effect" from Ghost Nuke Calldown to Ghost Nuke Detonate. What happens then is: the Nuke instantly detonates at the point you choose...
  11. kioSk

    Change spawn location of trained Unit - How to?

    Hey, this worked really nice. But now I want to spawn a Zergling at a location. Problem is, that the standard ability to create a Zergling is Morph. If I use an Orbital Command to create a Zergling, instead it morphes. Do I need to create an Ability, that triggers the creation of a...
  12. kioSk

    Where can I find resource/time cost of units?

    Exactly, just double click on the "Info +" Data under Abilities->Barracks - Train and then double click on the ability you want to change the cost of (scroll down...)
  13. kioSk

    Changing unit properties with Custom Script

    Oooh nice, thanks for the answer!
  14. kioSk

    Bullets like These

    Could be the Marauder weapon...
  15. kioSk

    Infinite Upgrades - How to?

    I changed the maximum value, but now the upgrade can be purchased, but does not affect the zerglings...
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