Recent content by KiwiClint

  1. K

    Creating a "Train Unit" ability?

    Right, so I want to make it so a building (like the barracks) can train different units (say, an SCV). I figure I'm supposed to edit the "Barracks - Train" ability, but I can't figure out how to edit the unit values. How do I change the unit values for a build/train ability? Thanks in advance :)...
  2. K

    Connecting actors and units?

    Okay I got it fixed. Thanks,
  3. K

    Connecting actors and units?

    I can't figure out how to connect this new actor I made to a new unit I made. I copied the actor from a barracks, so it is already connected to the Barracks, and I can't figure out how to un-connect it and make it the actor for my new unit. I don't see any field values or anything for it...But...
  4. K

    Adding Sounds to a Unit?

    Oh, okay, thanks. Silly me, I should've looked there first! :)
  5. K

    Adding Sounds to a Unit?

    Right, so I just made a new unit and I want to add the sound sets to him. However, I can't find where you can add the sound. I read a tutorial that just says "scroll down to the sound part" in the data editor when your unit is selected, but it went straight from Movement to Stats, no Sound...
  6. K

    Showing Transmission Text On-Screen?

    So, hopefully this is a simple question. Is there a way to show the text sent from a transmission on-screen? I know it will show up in the log afterwards, but when you don't have voice actors, how do you put up the text while it is being "said"? I'm guessing there's probably some trigger that...
  7. K

    How to Make a Unit Move?

    Oh! Thank you so much! I didn't see that little parenthesis. This'll help me a lot; thanks :)
  8. K

    How to Make a Unit Move?

    So I got Starcraft II a while ago and just opened the editor to take some quick looks at it and learn a thing or two. So basically I don't know a thing about it. I started a trigger but I can't for the life of me figure out how to order a unit to move somewhere. I tried the action "Issue...
  9. K

    RPG Sins

    Just wondering, are you still working on this? How's it coming along?
  10. K

    Campaign ~{-[One War]-}~ The War has only just begun.

    Hehe. A little while ago, I was looking through old, hopefully finished projects to see if there were any maps to play. I remember seeing this one and going "Wow! This looks completely AWSOME! Too bad the creator is doing WCIV and won't be finishing this anytime soon...". Just so you know, I do...
  11. K

    RPG Sins

    Alright, I read through your new developments...So, walking is going to be classified as constantly casting a spell? Okay...The only problem I have is that using arrow keys or WASD to move can make it really hard to get to specific places. Why is key movement better for this map than normal...
  12. K

    RPG Sins

    Alright, I read all the lore regarding the sins, and my main concern is that it doesn't really seem to follow a theme. Like in one, the boy's name is Greed, the sin he commits, whereas in the other one the spirit as no name. And the glutton one has a name sort of similar to his sin. Maybe you...
  13. K

    RPG Sins

    Though a different camera system may be unique and make your game different, I also really hate custom cameras. I played this other campaign a couple of weeks ago, I think it was Dreamland or something, and it had a 3rd person following camera. It was reallly interesting and made the game seem...
  14. K

    Cinematic Selection Circles

    Simple...I made a cinematic but if you have one of the characters selected, it remains selected throughout the cinematic. How do I make it so it hides the circle? I already am using "Cinematic - Disable User Control" and "Cinematic - Turn on Letterbox Mode". Neither of them work. Help please? :)
  15. K

    Hero Carry-Over

    Probably a very common question...Or maybe not, considering the types of maps people are making nowadays. Anyways, I'm creating a campaign with a hero, like a normal Blizzard campaign practically. How do I make it so the hero in the previous level moves to the next map without changing level...
Top